Lockjaw: Difference between revisions

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| style="width:50%;" | '''Warden'''<br />Link enemies to a zone, breaking the link deals 10% of current health as ''damage'' and ''Dazes'' by 120%
| style="width:50%;" | '''Warden'''<br />Link enemies to a zone, breaking the link deals 10% of current health as ''damage'' and ''Dazes'' by 120%
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[[Category:Ships]]

Revision as of 03:18, 19 June 2025

Lockjaw

Size: Medium

Abilities:

  • Q: Ripchain (Medium Projectile Type)
    • Latched nearby ships for 2.6 seconds and deals 50 damage to enemies.
    • You are Slowed by 30% for every enemy ship latched.
  • W: Blaze (Large Projectile Type)
    • Triggers fire in front of you every second as well after every 30 units travelled, dealing 5 damage and 4 Breach damage for 1.6 seconds.
    • Breach deals damage over distance.
  • E: Grapple (Medium Projectile Type)
    • Fires a hook that pulls you to ships or structures.
    • You gain 35% damage reduction in flight and 10% damage reduction and 10 Knots for 2 seconds on arrival.
    • Grappled enemies take 50 Damage and are Slowed by 30% for 3 seconds.
    • Grapple Hook has two charges.

Augments:

Ripchain
Dominator
Projectiles Pierce up to 2 targets
Guardian
Increase Range by 15 units
Slayer
Recover cooldowns 3% faster per enemy hit
Protector
You and latched allies gain 10 Knots
Striker
Gain 4% damage reduction per enemy hit
Warden
Shroud you and allies latched, lingers longer based on how far you moved during the effect
Blaze
Dominator
Deal 5% of enemy's current health as damage every half second
Guardian
Gain 10% damage reduction per Blaze spawn, up to 15%
Slayer
Gain 8 Knots per Blaze
Protector
Gain Health Regen per Blaze, from 10 HP/sec
Striker
Double the number of Blazes
Warden
Knockback enemies
Grapple
Dominator
Increase arrival effects duration, damage reduction and Speed by 50%
Guardian
Increase Range by 30%
Slayer
Increase Projectile Speed by 40% and increase pull speed
Protector
Gain arrival effects on cast, and increase their duration by 1 second
Striker
Drop mines along the projectile path, that deal 50 damage upon collision with enemies
Warden
Link enemies to a zone, breaking the link deals 10% of current health as damage and Dazes by 120%

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