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| style="width:50%;" | '''Warden'''<br />Create nodes that refresh ''duration, Heal'' and damage enemies over time | | style="width:50%;" | '''Warden'''<br />Create nodes that refresh ''duration, Heal'' and damage enemies over time | ||
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[[Category:Ships]] |
Revision as of 03:18, 19 June 2025

Size: Small
Abilities:
- Q: Tesserae (Small Projectile Type)
- Fires Healing missiles that gives 4.0% of your Max Health as Shield. The amount of Shield received diminishes as you gain more Shield.
- Heals allies by 20 scales up to 40 when your Shield is equal to your Max Health.
- Applies a stacking Damage over time to enemies dealing 10 damage per second, scaling up to 40 damage per second for 3 seconds.
- W: Bouncing Abira (Arc Projectile Type)
- Launches a bouncing projectile that heals for 40 scaling up to 80 when your Shield is equal to your max health, slows enemies by 15 knots, up to 33 knots for 2.1 seconds.
- Refreshes all Damage over time effects on enemies, and refreshes all Health regeneration effects on allies on impact.
- Each ally and enemy hit gives 4.0% of your Max Health as Shield. The amount of Shield received diminishes as you gain more Shield.
- E: Andamento (Large Projectile Type)
- Fires a projectile that heals allies by 20 per second, scales up to 40 when Shield is equal to max health. Lasts 4 seconds.
- Additional heals 2 per unit moved, up to 4 when at max shield.
- Applies Damage over time to enemies dealing 10 damage per second, up to 40 when at max shield.
- Refreshes all movement Slow effects on enemies.
Augments:
Tesserae | |
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Dominator Gain an additional Charge |
Guardian On impact, recover cooldowns 1.5% faster |
Slayer Increase damage over time duration by 1.5 seconds |
Protector Increase Healing by 35% |
Striker Fire 3 additional projectiles and increase Projectile Speed by 40% |
Warden Pierce 2 and return to caster if only one entity hit |
Bouncing Abira | |
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Dominator Reduce cooldown by 20% |
Guardian Homes towards allies |
Slayer Increase Area by 40% |
Protector Increase Projectile Speed by 30% |
Striker Pull enemies towards the center of each bounce |
Warden Bounces as long as a target is hit |
Andamento | |
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Dominator Corrupt enemies by 50% |
Guardian Allies gain increased Healing from all sources by 30% |
Slayer Increase Projectile Size, Projectile Speed, and Range by 60% |
Protector Increase duration of Healing and damage over time by 2 seconds |
Striker Fire 2 additional projectiles that home |
Warden Create nodes that refresh duration, Heal and damage enemies over time |