Nautilus: Difference between revisions

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| style="width:50%;" | '''Warden'''<br />Increase ''Pull'' strength
| style="width:50%;" | '''Warden'''<br />Increase ''Pull'' strength
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[[Category:Ships]]

Revision as of 03:18, 19 June 2025

Nautilus

Size: Small

Abilities:

  • Q: Sonar (Area Around Caster)
    • Reveals 55 units around 4.0 seconds.
  • W: Disrupt (Large Projectile Type)
    • Channel for 3.0 seconds to fire a projectile that deals 150 damage up to 300 damage at max channel and Dazes by 100% for 3.0 seconds
    • Pulls enemies towards its center.
    • Dazed enemies have their cooldowns slowed up to 100%, after which they are Silenced.
  • E: Singularity (Large Projectile Type)
    • Creates a projectile that lasts 3 seconds and pulls enemy ships towards its center, dealing 35 damage per second to enemies within its radius.

Augments:

Sonar
Dominator
Reduce cooldown by 6 seconds
Guardian
Increase your Speed by 20 Knots
Slayer
Increase Target Priority of enemies in range
Protector
Increase Area by 20%
Striker
Allies recover cooldowns 2% faster, scaling up to 20% after 5 seconds
Warden
Heals allies by 2% of your Max Health every second
Disrupt
Dominator
Increase Damage by 20%
Guardian
Increase Daze by 50%
Slayer
Increase Area by 20%
Protector
Channel 60% faster
Striker
Deal 11% of enemies' current health as damage
Warden
Double Range and Projectile Speed
Singularity
Dominator
Increase damage by 90%
Guardian
Increase Range by 60 units
Slayer
Increase Area by 25%
Protector
Pull enemy projectiles into Singularity
Striker
Singularity returns to you
Warden
Increase Pull strength

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr