Zephyr: Difference between revisions
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| style="width:50%;" | '''Warden'''<br />''Destroy'' enemy ''surface abilities'' | | style="width:50%;" | '''Warden'''<br />''Destroy'' enemy ''surface abilities'' | ||
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[[Category:Ships]] |
Revision as of 03:21, 19 June 2025

Size: Small
Abilities:
- Q: Squall (Small Projectile Type)
- Fires a projectile that either increases Speed by 15 Knots up to 18 Knots after 3 applications for allies or Slows by 15 Knots up to 18 Knots after 3 applications
- Effect last 3.0 seconds, and refreshes when hit again.
- Projectile returns to the Zephyr.
- W: Wind Oil (Small Projectile Type)
- Fires a projectile that Disarms enemies and Shrouds allies for 2.5 seconds.
- Projectile returns to the Zephyr.
- Shrouded makes you untargettable by weapons.
- Disarm prevents enemy weapons from firing.
- Purge removes enemy buffs.
- Purge interrupts the following abilities:
- Lurker Crash Dive
- Staler Veil
- Oasis Retrofit Repair
- Revenant Transfusion and Heart of Darkness
- Stingray Proximity Shield
- Zephyr Wind Oil
- E: Deafening Gale (Arc Projectile Type)
- Launches a projectile that pushes ships and Dazes enemies by 50% for up to 2.5 seconds.
- Projectile returns to Zephyr.
Augments:
Squall | |
---|---|
Dominator Reduce cooldown by 20% |
Guardian Increase Range and Projectile Speed by 30% |
Slayer Cleanse Slow from allies or Purge Speed from enemies |
Protector Increase duration by 0.9 seconds |
Striker Blind enemies or increase Vision of allies |
Warden Increase Target Priority of enemies, and decrease Target Priority of allies |
Windoil | |
---|---|
Dominator Reduce cooldown by 20% |
Guardian Increase duration by 1.1 seconds |
Slayer Amplify damage for enemies or reduce damage to allies by 7% |
Protector Remove 15% of Shield from enemies or give 15% of Max Health as Shield to allies |
Striker Increase Range and Projectile Speed by 75% |
Warden Allies push enemies and deflect Small and Arc projectiles |
Deafening Gale | |
---|---|
Dominator Increase Daze by 45% |
Guardian Slow enemies by 30% |
Slayer Corrupt enemies by 30% per hit |
Protector Increase Knockback |
Striker Spawns two additional projectiles |
Warden Destroy enemy surface abilities |