Piranha: Difference between revisions
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Created page with "thumb|346x346px|Piranha == Piranha == '''Size:''' Medium === Abilities: === * Q: Puffermine (Arc Projectile Type) ** Launches a mine that detonates on collision, dealing 100 ''damage'' and applying ''Marked'' to enemies. ** The mine persists for 20 seconds and homes towards ''Marked'' targets. * W: Bleeder Rockets (Medium Projectile Type) ** Fires two homing missiles that each deal 30 ''damage'', apply ''Marked'', and give vision. * E: Piranha Mis..." |
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[[Category:Ships]] |
Revision as of 03:19, 19 June 2025

Piranha
Size: Medium
Abilities:
- Q: Puffermine (Arc Projectile Type)
- Launches a mine that detonates on collision, dealing 100 damage and applying Marked to enemies.
- The mine persists for 20 seconds and homes towards Marked targets.
- W: Bleeder Rockets (Medium Projectile Type)
- Fires two homing missiles that each deal 30 damage, apply Marked, and give vision.
- E: Piranha Missiles (Medium Projectile Type)
- Fires 6 missiles that deal 25 damage and home to Marked enemies.
- Missiles that strike the same target deal 25 damage + 5 additional damage per consecutive strike up to 25 additional damage.
Augments:
Puffermine | |
---|---|
Dominator Reduce cooldown by 20% |
Guardian Increase Range and reduce cast time by 70% |
Slayer Increase Mine Speed by 50% |
Protector Increase Vision of mines by 350% |
Striker Mines instead deal 80% of damage in an Area |
Warden Increase mine duration by 85% |
Bleeder Rockets | |
---|---|
Dominator Reduce cooldown by 30% |
Guardian Increase Vision Area by 60% |
Slayer Increase Marked and vision area for 3 seconds |
Protector Enemies in Vision Area are Blinded by 40 Vision Radius |
Striker Increase damage to Marked enemies by 4.0% |
Warden Repulse enemies around target |
Piranha Missiles | |
---|---|
Dominator Increase Projectile Speed by 20% |
Guardian Recover cooldowns 2.5% faster per enemy hit |
Slayer Deal 2% of target's current health as damage |
Protector Increase number of projectiles by 2 |
Striker Increase bonus damage from hitting the same target by 80% |
Warden Projectiles instead deal 60% damage in an Area |