Wither: Difference between revisions
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Created page with "thumb|346x346px|Wither == Wither == '''Size:''' Medium === Abilities: === * Q: Bladewall (Arc Projectile Type) ** Creates an ''impassable'' area for 3 seconds that deals 25 ''Damage'' per second to adjacent enemies. * W: Miasma (Area Around Caster) ** Reduces incoming damage by 30% while dealing 40 ''damage'' per second and ''Dazing'' from 12% up to 120% over time for 7 seconds. ** You are ''Slowed'' by 40% while Miasma is active. ** Upon leaving t..." |
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| style="width:50%;" | '''Warden'''<br />Gives ''10 Health Regeneration'' per enemy hit and ''Heal'' allies by ''100 Health'' | | style="width:50%;" | '''Warden'''<br />Gives ''10 Health Regeneration'' per enemy hit and ''Heal'' allies by ''100 Health'' | ||
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[[Category:Ships]] |
Revision as of 03:21, 19 June 2025

Wither
Size: Medium
Abilities:
- Q: Bladewall (Arc Projectile Type)
- Creates an impassable area for 3 seconds that deals 25 Damage per second to adjacent enemies.
- W: Miasma (Area Around Caster)
- Reduces incoming damage by 30% while dealing 40 damage per second and Dazing from 12% up to 120% over time for 7 seconds.
- You are Slowed by 40% while Miasma is active.
- Upon leaving the radius, teh effect lingers for 1 seconds.
- Dazed enemies have their cooldowns slowed up to 100%, after which they are Silenced.
- 100% slowed targets become immobilized.
- E: Congregate (Medium Projectile Type)
- Fires chains that Silence and pulls enemy ships towards you.
- Reduce incoming damage by 5% for each enemy pulled up to 30% damage reduction.
Augments:
Bladewall | |
---|---|
Dominator Reduce cooldown by 15% |
Guardian Increase duration by 40% |
Slayer Increase damage by 100% |
Protector Enemy Projectiles that pass through Blade Walls are Slowed by 80% |
Striker Launch 3 Bladewalls |
Warden Applies Miasma to enemies near Bladewall |
Miasma | |
---|---|
Dominator Increase Daze by 30%. 100% Dazed enemies are Silenced |
Guardian Increase damage reduction by 20% |
Slayer Increase damage by 50% |
Protector Gives allies 15% damage reduction |
Striker Pull enemies towards you |
Warden Remove self Slow and increase Speed by 10% Knots |
Congregate | |
---|---|
Dominator Increase Projectile Speed and Range by 30% |
Guardian Cleanse all debuffs from self and allies |
Slayer Slow enemies by 50% after being Pulled to you |
Protector Give allies 10% Damage Reduction |
Striker Projectiles pass through terrain |
Warden Gives 10 Health Regeneration per enemy hit and Heal allies by 100 Health |