Lockjaw: Difference between revisions

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[[File:Lockjaw.png|thumb|358x358px|Lockjaw]]
{{ShipBox
|name=Lockjaw
|image=Lockjaw.png
|size=Medium
|range=Close
|type=Displacement, Damage
|speed=??
}}


'''Size:''' Medium
== Abilities ==


=== Abilities: ===
==== Ripchain ====


* Q: Ripchain (Medium Projectile Type)
{{AbilityBox
** ''Latched'' nearby ships for 2.6 seconds and deals 50 ''damage'' to enemies.
|name=Ripchain
** You are ''Slowed'' by 30% for every enemy ship latched.
|image=Ripchain.png
* W: Blaze (Large Projectile Type)
|description=[[Status Effects|''Latched'']] nearby ships for 2.6 seconds and deals 50 ''damage'' to enemies. <br />You are [[Status Effects|''Slowed'']] by 30% for every enemy ship latched.
** Triggers fire in front of you every second as well after every 30 units travelled, dealing 5 damage and 4 ''Breach'' damage for 1.6 seconds.
|type=Medium Projectile
** ''Breach'' deals damage over distance.
|cooldown=26s
* E: Grapple (Medium Projectile Type)
|charges=N/A
** Fires a hook that ''pulls'' you to ships or structures.
}}{{AugmentBox
** You gain 35% damage reduction in flight and 10% damage reduction and 10 ''Knots'' for 2 seconds on arrival.
|ability=Ripchain
** Grappled enemies take 50 ''Damage'' and are ''Slowed'' by 30% for 3 seconds.
|topleft=Projectiles ''Pierce'' up to 2 targets
** Grapple Hook has two charges.
|topright=Increase ''Range'' by 15 units
|midleft=Recover ''cooldowns'' 3% faster per enemy hit
|midright=You and latched allies gain 10 ''Knots''
|botleft=Gain 4% ''damage reduction'' per enemy hit
|botright=[[Status Effects|''Shroud'']] you and allies latched, lingers longer based on how far you moved during the effect
}}


=== Augments: ===
==== Blaze ====


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Ripchain
|name=Blaze
|-
|image=Blaze.png
| style="width:50%;" | '''Dominator'''<br />Projectiles ''Pierce'' up to 2 targets
|description=Triggers fire in front of you every second and every 30 units travelled, dealing 5 ''damage'' and 4 [[Status Effects|''Breach'']] ''damage'' for 1.6 seconds. <br />[[Status Effects|''Breach'']] deals damage over distance.
| style="width:50%;" | '''Guardian'''<br />Increase ''Range'' by 15 units
|type=Large Projectile
|-
|cooldown=20s
| style="width:50%;" | '''Slayer'''<br />Recover ''cooldowns'' 3% ''faster'' per enemy hit
|charges=N/A
| style="width:50%;" | '''Protector'''<br />You and latched allies gain 10 ''Knots''
}}{{AugmentBox
|-
|ability=Blaze
| style="width:50%;" | '''Striker'''<br />Gain 4% ''damage reduction'' per enemy hit
|topleft=Deal 5% of enemy's current health as ''damage'' every half second
| style="width:50%;" | '''Warden'''<br />''Shroud'' you and allies latched, lingers longer based on how far you moved during the effect
|topright=Gain 10% ''damage reduction'' per Blaze spawn, up to 15%
|}
|midleft=Gain 8 ''Knots'' per Blaze
|midright=Gain ''Health Regen'' per Blaze, from 10 ''HP/sec''
|botleft=''Double'' the number of ''Blazes''
|botright=[[Status Effects|''Knockback'']] enemies
}}


{| class="wikitable" style="width:700px;"
==== Grapple ====
! colspan="2" style="text-align:center;" | Blaze
|-
| style="width:50%;" | '''Dominator'''<br />Deal 5% of enemy's current health as ''damage'' every half second
| style="width:50%;" | '''Guardian'''<br />Gain 10% ''damage reduction'' per Blaze spawn, up to 15%
|-
| style="width:50%;" | '''Slayer'''<br />Gain 8 ''Knots'' per Blaze
| style="width:50%;" | '''Protector'''<br />Gain ''Health Regen'' per Blaze, from 10 ''HP/sec''
|-
| style="width:50%;" | '''Striker'''<br />''Double'' the number of ''Blazes''
| style="width:50%;" | '''Warden'''<br />''Knockback'' enemies
|}


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Grapple
|name=Grapple
|-
|image=Grapple.png
| style="width:50%;" | '''Dominator'''<br />Increase arrival effects ''duration, damage reduction'' and ''Speed'' by 50%
|description=Fires a hook that [[Status Effects|''pulls'']] you to ships or structures. <br />You gain 35% ''damage reduction'' in flight and 10% ''damage reduction'' and 10 ''Knots'' for 2 seconds on arrival. <br />Grappled enemies take 50 ''damage'' and are [[Status Effects|''Slowed'']] by 30% for 3 seconds. <br />Grapple Hook has two charges.
| style="width:50%;" | '''Guardian'''<br />Increase ''Range'' by 30%
|type=Medium Projectile
|-
|cooldown=27s
| style="width:50%;" | '''Slayer'''<br />Increase ''Projectile Speed'' by 40% and increase pull speed
|charges=2
| style="width:50%;" | '''Protector'''<br />Gain arrival effects on cast, and increase their ''duration'' by 1 ''second''
}}{{AugmentBox
|-
|ability=Grapple
| style="width:50%;" | '''Striker'''<br />Drop ''mines'' along the projectile path, that deal 50 ''damage'' upon collision with enemies
|topleft=Increase arrival effects ''duration'', ''damage reduction'' and ''Speed'' by 50%
| style="width:50%;" | '''Warden'''<br />Link enemies to a zone, breaking the link deals 10% of current health as ''damage'' and ''Dazes'' by 120%
|topright=Increase ''Range'' by 30%
|}
|midleft=Increase ''Projectile Speed'' by 40% and increase pull speed
|midright=Gain arrival effects on cast, and increase their ''duration'' by 1 second
|botleft=Drop ''mines'' along the projectile path, that deal 50 ''damage'' upon collision with enemies
|botright=Link enemies to a zone, breaking the link deals 10% of current health as ''damage'' and [[Status Effects|''Dazes'']] by 120%
}}
 
== Details and strategy ==
* ...


{{ShipFooter}}
{{ShipFooter}}
[[Category:Ships]]
[[Category:Ships]]

Revision as of 16:08, 23 June 2025

Lockjaw
Ship size Medium
Ship range Close
Type Displacement, Damage


Abilities

Ripchain

Ripchain
Latched nearby ships for 2.6 seconds and deals 50 damage to enemies.
You are Slowed by 30% for every enemy ship latched.
Type Medium Projectile
Cooldown 26s
Charges N/A
Ripchain Augments
Dominator
Projectiles Pierce up to 2 targets
Guardian
Increase Range by 15 units
Slayer
Recover cooldowns 3% faster per enemy hit
Protector
You and latched allies gain 10 Knots
Striker
Gain 4% damage reduction per enemy hit
Warden
Shroud you and allies latched, lingers longer based on how far you moved during the effect


Blaze

Blaze
Triggers fire in front of you every second and every 30 units travelled, dealing 5 damage and 4 Breach damage for 1.6 seconds.
Breach deals damage over distance.
Type Large Projectile
Cooldown 20s
Charges N/A
Blaze Augments
Dominator
Deal 5% of enemy's current health as damage every half second
Guardian
Gain 10% damage reduction per Blaze spawn, up to 15%
Slayer
Gain 8 Knots per Blaze
Protector
Gain Health Regen per Blaze, from 10 HP/sec
Striker
Double the number of Blazes
Warden
Knockback enemies


Grapple

Grapple
Fires a hook that pulls you to ships or structures.
You gain 35% damage reduction in flight and 10% damage reduction and 10 Knots for 2 seconds on arrival.
Grappled enemies take 50 damage and are Slowed by 30% for 3 seconds.
Grapple Hook has two charges.
Type Medium Projectile
Cooldown 27s
Charges 2
Grapple Augments
Dominator
Increase arrival effects duration, damage reduction and Speed by 50%
Guardian
Increase Range by 30%
Slayer
Increase Projectile Speed by 40% and increase pull speed
Protector
Gain arrival effects on cast, and increase their duration by 1 second
Striker
Drop mines along the projectile path, that deal 50 damage upon collision with enemies
Warden
Link enemies to a zone, breaking the link deals 10% of current health as damage and Dazes by 120%


Details and strategy

  • ...

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