Lockjaw: Difference between revisions
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Added a footer |
Updated to new structure, added cooldown info, links to other pages, and more. |
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{{ShipBox | |||
|name=Lockjaw | |||
|image=Lockjaw.png | |||
|size=Medium | |||
|range=Close | |||
|type=Displacement, Damage | |||
|speed=?? | |||
}} | |||
== Abilities == | |||
=== | ==== Ripchain ==== | ||
{{AbilityBox | |||
|name=Ripchain | |||
|image=Ripchain.png | |||
|description=[[Status Effects|''Latched'']] nearby ships for 2.6 seconds and deals 50 ''damage'' to enemies. <br />You are [[Status Effects|''Slowed'']] by 30% for every enemy ship latched. | |||
|type=Medium Projectile | |||
|cooldown=26s | |||
|charges=N/A | |||
}}{{AugmentBox | |||
|ability=Ripchain | |||
|topleft=Projectiles ''Pierce'' up to 2 targets | |||
|topright=Increase ''Range'' by 15 units | |||
|midleft=Recover ''cooldowns'' 3% faster per enemy hit | |||
|midright=You and latched allies gain 10 ''Knots'' | |||
|botleft=Gain 4% ''damage reduction'' per enemy hit | |||
|botright=[[Status Effects|''Shroud'']] you and allies latched, lingers longer based on how far you moved during the effect | |||
}} | |||
=== | ==== Blaze ==== | ||
{| | {{AbilityBox | ||
|name=Blaze | |||
|image=Blaze.png | |||
| | |description=Triggers fire in front of you every second and every 30 units travelled, dealing 5 ''damage'' and 4 [[Status Effects|''Breach'']] ''damage'' for 1.6 seconds. <br />[[Status Effects|''Breach'']] deals damage over distance. | ||
| | |type=Large Projectile | ||
| | |cooldown=20s | ||
| | |charges=N/A | ||
| | }}{{AugmentBox | ||
| | |ability=Blaze | ||
|topleft=Deal 5% of enemy's current health as ''damage'' every half second | |||
| | |topright=Gain 10% ''damage reduction'' per Blaze spawn, up to 15% | ||
|midleft=Gain 8 ''Knots'' per Blaze | |||
|midright=Gain ''Health Regen'' per Blaze, from 10 ''HP/sec'' | |||
|botleft=''Double'' the number of ''Blazes'' | |||
|botright=[[Status Effects|''Knockback'']] enemies | |||
}} | |||
==== Grapple ==== | |||
{| | {{AbilityBox | ||
|name=Grapple | |||
| | |image=Grapple.png | ||
|description=Fires a hook that [[Status Effects|''pulls'']] you to ships or structures. <br />You gain 35% ''damage reduction'' in flight and 10% ''damage reduction'' and 10 ''Knots'' for 2 seconds on arrival. <br />Grappled enemies take 50 ''damage'' and are [[Status Effects|''Slowed'']] by 30% for 3 seconds. <br />Grapple Hook has two charges. | |||
|type=Medium Projectile | |||
| | |cooldown=27s | ||
| | |charges=2 | ||
| | }}{{AugmentBox | ||
|ability=Grapple | |||
| | |topleft=Increase arrival effects ''duration'', ''damage reduction'' and ''Speed'' by 50% | ||
| | |topright=Increase ''Range'' by 30% | ||
|midleft=Increase ''Projectile Speed'' by 40% and increase pull speed | |||
|midright=Gain arrival effects on cast, and increase their ''duration'' by 1 second | |||
|botleft=Drop ''mines'' along the projectile path, that deal 50 ''damage'' upon collision with enemies | |||
|botright=Link enemies to a zone, breaking the link deals 10% of current health as ''damage'' and [[Status Effects|''Dazes'']] by 120% | |||
}} | |||
== Details and strategy == | |||
* ... | |||
{{ShipFooter}} | {{ShipFooter}} | ||
[[Category:Ships]] | [[Category:Ships]] |
Revision as of 16:08, 23 June 2025
Lockjaw | |
---|---|
![]() | |
Ship size | Medium |
Ship range | Close |
Type | Displacement, Damage |
Abilities
Ripchain
Ripchain | |
---|---|
![]() | |
Latched nearby ships for 2.6 seconds and deals 50 damage to enemies. You are Slowed by 30% for every enemy ship latched. | |
Type | Medium Projectile |
Cooldown | 26s |
Charges | N/A |
Ripchain Augments | |
---|---|
Dominator Projectiles Pierce up to 2 targets |
Guardian Increase Range by 15 units |
Slayer Recover cooldowns 3% faster per enemy hit |
Protector You and latched allies gain 10 Knots |
Striker Gain 4% damage reduction per enemy hit |
Warden Shroud you and allies latched, lingers longer based on how far you moved during the effect |
Blaze
Blaze | |
---|---|
![]() | |
Triggers fire in front of you every second and every 30 units travelled, dealing 5 damage and 4 Breach damage for 1.6 seconds. Breach deals damage over distance. | |
Type | Large Projectile |
Cooldown | 20s |
Charges | N/A |
Blaze Augments | |
---|---|
Dominator Deal 5% of enemy's current health as damage every half second |
Guardian Gain 10% damage reduction per Blaze spawn, up to 15% |
Slayer Gain 8 Knots per Blaze |
Protector Gain Health Regen per Blaze, from 10 HP/sec |
Striker Double the number of Blazes |
Warden Knockback enemies |
Grapple
Grapple | |
---|---|
![]() | |
Fires a hook that pulls you to ships or structures. You gain 35% damage reduction in flight and 10% damage reduction and 10 Knots for 2 seconds on arrival. Grappled enemies take 50 damage and are Slowed by 30% for 3 seconds. Grapple Hook has two charges. | |
Type | Medium Projectile |
Cooldown | 27s |
Charges | 2 |
Grapple Augments | |
---|---|
Dominator Increase arrival effects duration, damage reduction and Speed by 50% |
Guardian Increase Range by 30% |
Slayer Increase Projectile Speed by 40% and increase pull speed |
Protector Gain arrival effects on cast, and increase their duration by 1 second |
Striker Drop mines along the projectile path, that deal 50 damage upon collision with enemies |
Warden Link enemies to a zone, breaking the link deals 10% of current health as damage and Dazes by 120% |
Details and strategy
- ...