Seabloom: Difference between revisions

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[[File:Seabloom.png|thumb|339x339px|Seabloom]]
{{ShipBox
|name=Seabloom
|image=Seabloom.png
|size=Small
|range=Medium
|type=Heal, Damage
}}


'''Size:''' Small
== Abilities ==


=== Abilities: ===
==== Green Lotus ====


* Q: Green Lotus (Medium Projectile Type)
{{AbilityBox
** Launches a projectile that creates an area that amplifies ''Healing'' for allies and reduces max health for enemies.
|name=Green Lotus
** Allies gain 2% increase to all incoming ''Healing'' and ''Health Regeneration'', which scales up to 4%.
|image=GreenLotus.png
** Allies in the area also gain 10 ''Health Regeneration'', which scales up to 20 over 3 seconds based on time within the area.
|description=Launches a medium projectile that creates an area amplifying ''Healing'' for allies and reducing max health for enemies. <br /> Allies gain 2% increased incoming ''Healing'' and ''Health Regeneration'', scaling up to 4%. <br /> Allies also gain 10 ''Health Regeneration'', scaling up to 20 over 3 seconds. <br /> Enemies in the area lose up to 20% ''Max Health'' over time.
** Enemies max health is reduced by 1% that scales up to 20% based on time within area.
|type=Medium Projectile
* W: Sacred Lotus (Arc Projectile Type)
|cooldown=30s
** Spawns spores that increase ''Health Regeneration'' by 5 ''HP/sec,'' scaling up to 15 ''HP/sec'' for 4 seconds.
|charges=2
** Enemies hit by spores takes 20 damage per second, that scales up to 40 damage per second after 10 applications.
}}{{AugmentBox
* E: Black Lotus (Small Projectile Type)
|ability=Green Lotus
** Creates an area that ''Corrupts'' enemies reducing incoming healing, shield and health regeneration by 30% growing up to 60% over 5 seconds within the area.
|topleft=Reduce ''cooldown'' by 15%
** Enemies within the area receive 20 damage per second, scaling up to 100 damage per second while in the area.
|topright=Increase ''duration'' by 40%
** Upon leaving the area the effect and damage overtime lingers for 3 seconds.
|midleft=Increase ''Area'' by 35%
|midright=Increase all ''effects'' by 30%
|botleft=[[Status Effects|''Slow'']] enemies within the ''Area''
|botright=[[Status Effects|''Deflect'']] Small and Arc projectiles
}}


=== Augments: ===
==== Sacred Lotus ====


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Green Lotus
|name=Sacred Lotus
|-
|image=SacredLotus.png
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 15%
|description=Spawns spores that increase ''Health Regeneration'' by 5 ''HP/sec'', scaling up to 15 ''HP/sec'' for 4 seconds. <br /> Enemies hit take 20 ''damage'' per second, scaling up to 40 after 10 stacks.
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 40%
|type=Arc Projectile
|-
|cooldown=26s
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 35%
|charges=N/A
| style="width:50%;" | '''Protector'''<br />Increase ''all effects'' by 30%
}}{{AugmentBox
|-
|ability=Sacred Lotus
| style="width:50%;" | '''Striker'''<br />''Slow'' enemies within the ''Area''
|topleft=Increase ''number'' and ''waves'' of Spores by 2
| style="width:50%;" | '''Warden'''<br />''Deflect Small'' and ''Arc'' projectiles
|topright=Increase ''Spore Speed'' and ''duration'' by 90%
|}
|midleft=Increase ''damage over time'' by 30%
|midright=Increase ''Health Regeneration'' by 25%
|botleft=Spores [[Status Effects|''Daze'']] enemies, slowing ''Cooldown Recovery'' by 5%
|botright=Spawn 3 ''Lotuses''
}}


{| class="wikitable" style="width:700px;"
==== Black Lotus ====
! colspan="2" style="text-align:center;" | Sacred Lotus
|-
| style="width:50%;" | '''Dominator'''<br />Increase ''number'' of Spores and ''waves'' of Spores by 2
| style="width:50%;" | '''Guardian'''<br />Increase ''Spore Speed'' and ''duration'' by 90%
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''damage'' over time by 30%
| style="width:50%;" | '''Protector'''<br />Increase ''Health Regeneration'' by 25%
|-
| style="width:50%;" | '''Striker'''<br />Spores ''Daze'' enemies, slowing Cooldown Recovery by 5%
| style="width:50%;" | '''Warden'''<br />Spawn 3 ''Lotuses''
|}


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Black Lotus
|name=Black Lotus
|-
|image=BlackLotus.png
| style="width:50%;" | '''Dominator'''<br />Increase ''damage over time'' by 35%
|description=Creates an area that [[Status Effects|''Corrupts'']] enemies, reducing incoming healing, shield and health regeneration by 30%, scaling up to 60% over 5 seconds. <br /> Deals 20–100 ''damage'' per second. <br /> Effect and damage linger 3 seconds after leaving area.
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 40%
|type=Small Projectile
|-
|cooldown=50s
| style="width:50%;" | '''Slayer'''<br />Increase ''Corruption'' by 55%
|charges=N/A
| style="width:50%;" | '''Protector'''<br />Increase ''Area'' by 23%
}}{{AugmentBox
|-
|ability=Black Lotus
| style="width:50%;" | '''Striker'''<br />Attach a 2nd ''Black Lotus'' to you
|topleft=Increase ''damage over time'' by 35%
| style="width:50%;" | '''Warden'''<br />''Blind'' enemies by 8 ''Vision Radius''
|topright=Increase ''duration'' by 40%
|}
|midleft=Increase [[Status Effects|''Corruption'']] by 55%
|midright=Increase ''Area'' by 23%
|botleft=Attach a 2nd ''Black Lotus'' to you
|botright=''[[Status Effects|Blind]]'' enemies by 8 ''Vision Radius''
}}
 
== Details and strategy ==
* ...


{{ShipFooter}}
{{ShipFooter}}
[[Category:Ships]]
[[Category:Ships]]

Revision as of 16:46, 23 June 2025

Seabloom
Ship size Small
Ship range Medium
Type Heal, Damage


Abilities

Green Lotus

Green Lotus
Launches a medium projectile that creates an area amplifying Healing for allies and reducing max health for enemies.
Allies gain 2% increased incoming Healing and Health Regeneration, scaling up to 4%.
Allies also gain 10 Health Regeneration, scaling up to 20 over 3 seconds.
Enemies in the area lose up to 20% Max Health over time.
Type Medium Projectile
Cooldown 30s
Charges 2
Green Lotus Augments
Dominator
Reduce cooldown by 15%
Guardian
Increase duration by 40%
Slayer
Increase Area by 35%
Protector
Increase all effects by 30%
Striker
Slow enemies within the Area
Warden
Deflect Small and Arc projectiles


Sacred Lotus

Sacred Lotus
Spawns spores that increase Health Regeneration by 5 HP/sec, scaling up to 15 HP/sec for 4 seconds.
Enemies hit take 20 damage per second, scaling up to 40 after 10 stacks.
Type Arc Projectile
Cooldown 26s
Charges N/A
Sacred Lotus Augments
Dominator
Increase number and waves of Spores by 2
Guardian
Increase Spore Speed and duration by 90%
Slayer
Increase damage over time by 30%
Protector
Increase Health Regeneration by 25%
Striker
Spores Daze enemies, slowing Cooldown Recovery by 5%
Warden
Spawn 3 Lotuses


Black Lotus

Black Lotus
Creates an area that Corrupts enemies, reducing incoming healing, shield and health regeneration by 30%, scaling up to 60% over 5 seconds.
Deals 20–100 damage per second.
Effect and damage linger 3 seconds after leaving area.
Type Small Projectile
Cooldown 50s
Charges N/A
Black Lotus Augments
Dominator
Increase damage over time by 35%
Guardian
Increase duration by 40%
Slayer
Increase Corruption by 55%
Protector
Increase Area by 23%
Striker
Attach a 2nd Black Lotus to you
Warden
Blind enemies by 8 Vision Radius


Details and strategy

  • ...

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