Zephyr: Difference between revisions

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[[File:Zephyr.png|thumb|363x363px|Zephyr]]
{{ShipBox
|name=Zephyr
|image=Zephyr.png
|size=Small
|range=Long
|type=Utility
}}


'''Size:''' Small
== Abilities ==


=== Abilities: ===
==== Squall ====


* Q: Squall (Small Projectile Type)
{{AbilityBox
** Fires a projectile that either increases ''Speed'' by 15 ''Knots'' up to 18 ''Knots'' after 3 applications for allies or ''Slows'' by 15 ''Knots'' up to 18 ''Knots'' after 3 applications
|name=Squall
** Effect last 3.0 seconds, and refreshes when hit again.
|image=Squall.png
** Projectile returns to the Zephyr.
|description=Fires a projectile that either increases ''Speed'' by 15 ''Knots'' (up to 18 ''Knots'' after 3 applications) for allies or [[Status Effects|''Slows'']] enemies by the same amount. <br />
* W: Wind Oil (Small Projectile Type)
Effect lasts 3.0 seconds and refreshes on additional hits. <br />
** Fires a projectile that ''Disarms'' enemies and ''Shrouds'' allies for 2.5 seconds.
Projectile returns to Zephyr.
** Projectile returns to the Zephyr.
|type=Small Projectile
** ''Shrouded'' makes you untargettable by weapons.
|cooldown=8s
** ''Disarm'' prevents enemy weapons from firing.
|charges=2
** ''Purge'' removes enemy buffs.
}}{{AugmentBox
** ''Purge'' interrupts the following abilities:
|ability=Squall
*** Lurker Crash Dive
|topleft=Reduce ''cooldown'' by 20%
*** Staler Veil
|topright=Increase ''Range'' and ''Projectile Speed'' by 30%
*** Oasis Retrofit Repair
|midleft=[[Status Effects|''Cleanse Slow'']] from allies or [[Status Effects|''Purge Speed'']] from enemies
*** Revenant Transfusion and Heart of Darkness
|midright=Increase ''duration'' by 0.9 seconds
*** Stingray Proximity Shield
|botleft=[[Status Effects|''Blind'']] enemies or increase ''Vision'' of allies
*** Zephyr Wind Oil
|botright=Increase ''Target Priority'' of enemies, and decrease ''Target Priority'' of allies
* E: Deafening Gale (Arc Projectile Type)
}}
** Launches a projectile that ''pushes'' ships and ''Dazes'' enemies by 50% for up to 2.5 seconds.
** Projectile returns to Zephyr.


=== Augments: ===
==== Wind Oil ====


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Squall
|name=Wind Oil
|-
|image=WindOil.png
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 20%
|description=Fires a projectile that [[Status Effects|''Disarms'']] enemies and [[Status Effects|''Shrouds'']] allies for 2.5 seconds. <br />
| style="width:50%;" | '''Guardian'''<br />Increase ''Range'' and ''Projectile Speed'' by 30%
Projectile returns to Zephyr. <br />
|-
[[Status Effects|''Shrouded'']] makes you untargetable by weapons. <br />
| style="width:50%;" | '''Slayer'''<br />''Cleanse Slow'' from allies or ''Purge Speed'' from enemies
[[Status Effects|''Disarm'']] prevents enemies from firing weapons. <br />
| style="width:50%;" | '''Protector'''<br />Increase ''duration'' by 0.9 seconds
[[Status Effects|''Purge'']] removes enemy buffs and interrupts several abilities.
|-
|type=Small Projectile
| style="width:50%;" | '''Striker'''<br />''Blind'' enemies or increase ''Vision'' of allies
|cooldown=25s
| style="width:50%;" | '''Warden'''<br />Increase ''Target Priority'' of enemies, and decrease ''Target Priority'' of allies
|charges=2
|}
}}{{AugmentBox
|ability=Wind Oil
|topleft=Reduce ''cooldown'' by 20%
|topright=Increase ''duration'' by 1.1 seconds
|midleft=''Amplify damage'' for enemies or ''reduce damage'' to allies by 7%
|midright=Remove 15% of ''Shield'' from enemies or give 15% of Max Health as ''Shield'' to allies
|botleft=Increase ''Range'' and ''Projectile Speed'' by 75%
|botright=Allies [[Status Effects|''Push'']] enemies and ''Deflect'' Small and Arc projectiles
}}


{| class="wikitable" style="width:700px;"
==== Deafening Gale ====
! colspan="2" style="text-align:center;" | Windoil
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 20%
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 1.1 seconds
|-
| style="width:50%;" | '''Slayer'''<br />''Amplify damage'' for enemies or ''reduce damage'' to allies by 7%
| style="width:50%;" | '''Protector'''<br />Remove 15% of ''Shield'' from enemies or give 15% of Max Health as ''Shield'' to allies
|-
| style="width:50%;" | '''Striker'''<br />Increase ''Range'' and ''Projectile Speed'' by 75%
| style="width:50%;" | '''Warden'''<br />Allies ''push'' enemies and ''deflect'' Small and Arc projectiles
|}


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Deafening Gale
|name=Deafening Gale
|-
|image=DeafeningGale.png
| style="width:50%;" | '''Dominator'''<br />Increase ''Daze'' by 45%
|description=Launches a projectile that [[Status Effects|''Pushes'']] ships and [[Status Effects|''Dazes'']] enemies by 50% for up to 2.5 seconds. <br />
| style="width:50%;" | '''Guardian'''<br />''Slow'' enemies by 30%
Projectile returns to Zephyr.
|-
|type=Arc Projectile
| style="width:50%;" | '''Slayer'''<br />''Corrupt'' enemies by 30% per hit
|cooldown=45s
| style="width:50%;" | '''Protector'''<br />Increase ''Knockback''
|charges=2
|-
}}{{AugmentBox
| style="width:50%;" | '''Striker'''<br />Spawns ''two'' additional ''projectiles''
|ability=Deafening Gale
| style="width:50%;" | '''Warden'''<br />''Destroy'' enemy ''surface abilities''
|topleft=Increase [[Status Effects|''Daze'']] by 45%
|}
|topright=[[Status Effects|''Slow'']] enemies by 30%
|midleft=[[Status Effects|''Corrupt'']] enemies by 30% per hit
|midright=Increase ''Knockback''
|botleft=Spawns two additional ''projectiles''
|botright=[[Status Effects|''Destroy'']] enemy ''surface abilities''
}}
 
== Details and strategy ==
* ...


{{ShipFooter}}
{{ShipFooter}}
[[Category:Ships]]
[[Category:Ships]]

Revision as of 16:53, 23 June 2025

Zephyr
Ship size Small
Ship range Long
Type Utility


Abilities

Squall

Squall
Fires a projectile that either increases Speed by 15 Knots (up to 18 Knots after 3 applications) for allies or Slows enemies by the same amount.

Effect lasts 3.0 seconds and refreshes on additional hits.
Projectile returns to Zephyr.

Type Small Projectile
Cooldown 8s
Charges 2
Squall Augments
Dominator
Reduce cooldown by 20%
Guardian
Increase Range and Projectile Speed by 30%
Slayer
Cleanse Slow from allies or Purge Speed from enemies
Protector
Increase duration by 0.9 seconds
Striker
Blind enemies or increase Vision of allies
Warden
Increase Target Priority of enemies, and decrease Target Priority of allies


Wind Oil

Wind Oil
Fires a projectile that Disarms enemies and Shrouds allies for 2.5 seconds.

Projectile returns to Zephyr.
Shrouded makes you untargetable by weapons.
Disarm prevents enemies from firing weapons.
Purge removes enemy buffs and interrupts several abilities.

Type Small Projectile
Cooldown 25s
Charges 2
Wind Oil Augments
Dominator
Reduce cooldown by 20%
Guardian
Increase duration by 1.1 seconds
Slayer
Amplify damage for enemies or reduce damage to allies by 7%
Protector
Remove 15% of Shield from enemies or give 15% of Max Health as Shield to allies
Striker
Increase Range and Projectile Speed by 75%
Warden
Allies Push enemies and Deflect Small and Arc projectiles


Deafening Gale

Deafening Gale
Launches a projectile that Pushes ships and Dazes enemies by 50% for up to 2.5 seconds.

Projectile returns to Zephyr.

Type Arc Projectile
Cooldown 45s
Charges 2
Deafening Gale Augments
Dominator
Increase Daze by 45%
Guardian
Slow enemies by 30%
Slayer
Corrupt enemies by 30% per hit
Protector
Increase Knockback
Striker
Spawns two additional projectiles
Warden
Destroy enemy surface abilities


Details and strategy

  • ...

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