Prism: Difference between revisions
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'''Prism''' is one of the playable [[Ships]] in [[Sirocco]]. | |||
== Abilities == | == Abilities == |
Revision as of 17:29, 23 June 2025
Prism | |
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Ship size | Large |
Ship range | Medium |
Type | Utility, Tank |
Prism is one of the playable Ships in Sirocco.
Abilities
Prismatic Shield
Prismatic Shield | |
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Creates a Prismatic Shield that Reflects enemy projectiles and converts 15% of your Shield into Damage per second to nearby enemies. The Shield lasts for 2.0 seconds. | |
Type | Area Around Caster |
Cooldown | 29s |
Charges | N/A |
Prismatic Shield Augments | |
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Dominator Reduce cooldown by 5 seconds |
Guardian Provides 15% of converted Shield to nearby allies as Shield per second |
Slayer Disarms nearby enemies |
Protector Increase duration by 1 second |
Striker Increase Area and Damage by 50% |
Warden Keep 50% of converted Shield |
Voidfield Conversion
Voidfield Conversion | |
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Purges and converts all nearby buffs and debuffs into Shield. Gain 15% of Max Health as Shield on cast. Gain 100 Shield per Purged effect per entity. | |
Type | Area Around Caster |
Cooldown | 33s |
Charges | N/A |
Voidfield Conversion Augments | |
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Dominator Reduce cooldown by 5 seconds |
Guardian Shroud allies. Duration is based on number of debuffs removed |
Slayer Deal 4% of enemies' Max Health per buff Purged |
Protector Surround the Area with an impassable Barrier |
Striker Increase ALL incoming Damage to enemies by 5.0% and start their Shield decay |
Warden Provides 6% of allies' Max Health as Shield per debuff Cleansed |
Polarity Bond
Polarity Bond | |
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Fires a projectile that latches you to an ally or enemy, pulling you together and exchanging Shield. You take all Shield from enemies hit, and allies receive Shield equal to your current on arrival. Gain 15 Shield per unit moved while being pulled. Projectile cannot traverse terrain. | |
Type | Medium Projectile |
Cooldown | 22s |
Charges | 2 |
Polarity Bond Augments | |
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Dominator Reduce cooldown by 6 seconds |
Guardian While being pulled gain 90% Damage Reduction |
Slayer Pierces up to 2 additional targets |
Protector Increase Shield gain by 40% for distance traveled |
Striker Deal 0.5% of target's current health as Damage per unit pulled |
Warden Increase Range and Projectile Speed by 70% |
Details and strategy
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