Lockjaw: Difference between revisions
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'''Lockjaw''' is one of the playable [[Ships]] in [[Sirocco]]. | |||
== Abilities == | == Abilities == |
Revision as of 17:27, 23 June 2025
Lockjaw | |
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Ship size | Medium |
Ship range | Close |
Type | Displacement, Damage |
Lockjaw is one of the playable Ships in Sirocco.
Abilities
Ripchain
Ripchain | |
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Latched nearby ships for 2.6 seconds and deals 50 damage to enemies. You are Slowed by 30% for every enemy ship latched. | |
Type | Medium Projectile |
Cooldown | 26s |
Charges | N/A |
Ripchain Augments | |
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Dominator Projectiles Pierce up to 2 targets |
Guardian Increase Range by 15 units |
Slayer Recover cooldowns 3% faster per enemy hit |
Protector You and latched allies gain 10 Knots |
Striker Gain 4% damage reduction per enemy hit |
Warden Shroud you and allies latched, lingers longer based on how far you moved during the effect |
Blaze
Blaze | |
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Triggers fire in front of you every second and every 30 units travelled, dealing 5 damage and 4 Breach damage for 1.6 seconds. Breach deals damage over distance. | |
Type | Large Projectile |
Cooldown | 20s |
Charges | N/A |
Blaze Augments | |
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Dominator Deal 5% of enemy's current health as damage every half second |
Guardian Gain 10% damage reduction per Blaze spawn, up to 15% |
Slayer Gain 8 Knots per Blaze |
Protector Gain Health Regen per Blaze, from 10 HP/sec |
Striker Double the number of Blazes |
Warden Knockback enemies |
Grapple
Grapple | |
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Fires a hook that pulls you to ships or structures. You gain 35% damage reduction in flight and 10% damage reduction and 10 Knots for 2 seconds on arrival. Grappled enemies take 50 damage and are Slowed by 30% for 3 seconds. Grapple Hook has two charges. | |
Type | Medium Projectile |
Cooldown | 27s |
Charges | 2 |
Grapple Augments | |
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Dominator Increase arrival effects duration, damage reduction and Speed by 50% |
Guardian Increase Range by 30% |
Slayer Increase Projectile Speed by 40% and increase pull speed |
Protector Gain arrival effects on cast, and increase their duration by 1 second |
Striker Drop mines along the projectile path, that deal 50 damage upon collision with enemies |
Warden Link enemies to a zone, breaking the link deals 10% of current health as damage and Dazes by 120% |
Details and strategy
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