Stingray: Difference between revisions
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|description=Launches you in target direction. <br /> | |description=Launches you in target direction. <br /> | ||
Gain 5 ''Shield'' per ''Knot'' of ''Speed''. Colliding with enemies gives you 100 ''Shield''. <br /> | Gain 5 ''Shield'' per ''Knot'' of ''Speed''. Colliding with enemies gives you 100 ''Shield''. <br /> | ||
All Stingray abilities cost | All Stingray abilities cost 10% of current health and shield. | ||
|type=Self Buff | |type=Self Buff | ||
|cooldown=21s | |cooldown=21s | ||
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|name=Force Blade | |name=Force Blade | ||
|image=ForceBlade.png | |image=ForceBlade.png | ||
|description=Gain 20 + | |description=Gain 20 + 21% of max health as ''Shield'' and ram up to 1 enemy, [[Status Effects|''Pushing'']] them and dealing 40 ''damage''. <br /> | ||
Deals an additional | Deals an additional 45 ''damage'' and [[Status Effects|''Slows'']] for 40 ''Knots'' if enemy is rammed into terrain. <br /> | ||
Hitting terrain also causes [[Status Effects|''Shield Decay'']]. | Hitting terrain also causes [[Status Effects|''Shield Decay'']]. | ||
|type=Medium Projectile | |type=Medium Projectile | ||
|cooldown=13s | |cooldown=13s | ||
|charges= | |charges=(2 charges with Dominator augment) | ||
}}{{AugmentBox | }}{{AugmentBox | ||
|ability=Force Blade | |ability=Force Blade | ||
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== Details and strategy == | == Details and strategy == | ||
* | * All Stingray abilities cost 10% of current health and shield. | ||
{{ShipFooter}} | {{ShipFooter}} | ||
[[Category:Ships]] | [[Category:Ships]] |
Revision as of 04:40, 24 June 2025
Stingray | |
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Ship size | Medium |
Ship range | Close |
Type | Damage, Lockdown |
Stingray is one of the playable Ships in Sirocco.
Abilities
Redline
Redline | |
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Launches you in target direction. Gain 5 Shield per Knot of Speed. Colliding with enemies gives you 100 Shield. | |
Type | Self Buff |
Cooldown | 21s |
Charges | 2 |
Redline Augments | |
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Dominator Increase duration by 30% |
Guardian Provide 10 Health Regen per nearby enemy player |
Slayer Cause Shield Decay to nearby enemies |
Protector Increase Shield gain by 40 |
Striker At the end of Redline duration, deal 50 + 10% of current Shield as damage around you |
Warden Drag allies with you. Provide 5% of your Max Health, plus 5 Shield per Knot of speed to allies |
Force Blade
Force Blade | |
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Gain 20 + 21% of max health as Shield and ram up to 1 enemy, Pushing them and dealing 40 damage. Deals an additional 45 damage and Slows for 40 Knots if enemy is rammed into terrain. | |
Type | Medium Projectile |
Cooldown | 13s |
Charges | (2 charges with Dominator augment) |
Force Blade Augments | |
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Dominator Gain an additional Charge |
Guardian Become Shrouded |
Slayer Pierce 2 |
Protector Increase Push distance and Range by 40% |
Striker Increase damage on impact with terrain by 150% |
Warden Fire 3 Projectiles |
Proximity Shield
Proximity Shield | |
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Gain 40 Shield per second while near at least one enemy player (max 10 seconds). Gain 2 Shield per distance moved during the effect. | |
Type | Self Buff |
Cooldown | 40s |
Charges | N/A |
Proximity Shield Augments | |
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Dominator Reduce cooldown by 20% |
Guardian Increase Shield gain by 40% |
Slayer Increase duration by 35% |
Protector Increase Shield’s damage reduction by 40% |
Striker Deal 20 + 5% of current Shield per second to nearby enemies |
Warden Provide 20 + 4% of your Max Health and current Shield to nearby allies |
Details and strategy
- All Stingray abilities cost 10% of current health and shield.