Lockjaw: Difference between revisions
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→Blaze: correct type |
Updated with current info from in game |
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|name=Grapple | |name=Grapple | ||
|image=Grapple.png | |image=Grapple.png | ||
|description=Fires a hook that [[Status Effects|''pulls'']] you to ships or structures. <br />You gain | |description=Fires a hook that [[Status Effects|''pulls'']] you to ships or structures. <br />You gain 30% ''damage reduction'' in flight and 10% ''damage reduction'' and 10 ''Knots'' for 2 seconds on arrival. <br />Grappled enemies take 50 ''damage'' and are [[Status Effects|''Slowed'']] by 30% for 3 seconds. <br />Grapple Hook has two charges. | ||
|type=Medium Projectile | |type=Medium Projectile | ||
|cooldown=27s | |cooldown=27s | ||
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|midleft=Increase ''Projectile Speed'' by 40% and increase pull speed | |midleft=Increase ''Projectile Speed'' by 40% and increase pull speed | ||
|midright=Gain arrival effects on cast, and increase their ''duration'' by 1 second | |midright=Gain arrival effects on cast, and increase their ''duration'' by 1 second | ||
|botleft=Drop ''mines'' along the projectile path, that deal | |botleft=Drop ''mines'' along the projectile path, that deal 40 ''damage'' upon collision with enemies | ||
|botright=Link enemies to a zone, breaking the link deals 10% of current health as ''damage'' and [[Status Effects|''Dazes'']] by 120% | |botright=Link enemies to a zone, breaking the link deals 10% of current health as ''damage'' and [[Status Effects|''Dazes'']] by 120% | ||
}} | }} |
Revision as of 03:47, 24 June 2025
Lockjaw | |
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Ship size | Medium |
Ship range | Close |
Type | Displacement, Damage |
Lockjaw is one of the playable Ships in Sirocco.
Abilities
Ripchain
Ripchain | |
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Latched nearby ships for 2.6 seconds and deals 50 damage to enemies. You are Slowed by 30% for every enemy ship latched. | |
Type | Medium Projectile |
Cooldown | 26s |
Charges | N/A |
Ripchain Augments | |
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Dominator Projectiles Pierce up to 2 targets |
Guardian Increase Range by 15 units |
Slayer Recover cooldowns 3% faster per enemy hit |
Protector You and latched allies gain 10 Knots |
Striker Gain 4% damage reduction per enemy hit |
Warden Shroud you and allies latched, lingers longer based on how far you moved during the effect |
Blaze
Blaze | |
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Triggers fire in front of you every second and every 30 units travelled, dealing 5 damage and 4 Breach damage for 1.6 seconds. Breach deals damage over distance. | |
Type | Area Around Caster |
Cooldown | 20s |
Charges | N/A |
Blaze Augments | |
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Dominator Deal 5% of enemy's current health as damage every half second |
Guardian Gain 10% damage reduction per Blaze spawn, up to 15% |
Slayer Gain 8 Knots per Blaze |
Protector Gain Health Regen per Blaze, from 10 HP/sec |
Striker Double the number of Blazes |
Warden Knockback enemies |
Grapple
Grapple | |
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![]() | |
Fires a hook that pulls you to ships or structures. You gain 30% damage reduction in flight and 10% damage reduction and 10 Knots for 2 seconds on arrival. Grappled enemies take 50 damage and are Slowed by 30% for 3 seconds. Grapple Hook has two charges. | |
Type | Medium Projectile |
Cooldown | 27s |
Charges | 2 |
Grapple Augments | |
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Dominator Increase arrival effects duration, damage reduction and Speed by 50% |
Guardian Increase Range by 30% |
Slayer Increase Projectile Speed by 40% and increase pull speed |
Protector Gain arrival effects on cast, and increase their duration by 1 second |
Striker Drop mines along the projectile path, that deal 40 damage upon collision with enemies |
Warden Link enemies to a zone, breaking the link deals 10% of current health as damage and Dazes by 120% |
Details and strategy
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