Stingray: Difference between revisions

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Updated skill desc
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0.11
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All Stingray abilities cost 10% of current health and shield.
All Stingray abilities cost 10% of current health and shield.
|type=Self Buff
|type=Self Buff
|cooldown=21s
|cooldown=19s
|charges=2
|charges=2
}}{{AugmentBox
}}{{AugmentBox
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|name=Force Blade
|name=Force Blade
|image=ForceBlade.png
|image=ForceBlade.png
|description=Gain 20 + 21% of max health as ''Shield'' and ram up to 1 enemy, [[Status Effects|''Pushing'']] them and dealing 40 ''damage''. <br />
|description=Gain 25 + 18% of max health as ''Shield'' and ram up to 1 enemy, [[Status Effects|''Pushing'']] them and dealing 40 ''damage''. <br />
Deals an additional 45 ''damage'' and [[Status Effects|''Slows'']] for 40 ''Knots'' if enemy is rammed into terrain. <br />
Deals an additional 45 ''damage'' and [[Status Effects|''Slows'']] for 40 ''Knots'' if enemy is rammed into terrain. <br />
Hitting terrain also causes [[Status Effects|''Shield Decay'']].
Hitting terrain also causes [[Status Effects|''Shield Decay'']].
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== Details and strategy ==
== Details and strategy ==
* All Stingray abilities cost 10% of current health and shield.
* All Stingray abilities cost 10% of current health and shield.
== Changelog ==
{| class="wikitable sortable"
! Patch !! Change
|-
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] ||
Ability 1 - Redline
* cooldown from 21 to 19
Ability 2 - Force Blade
* shield generation when hitting enemies from [20-400] + 21% of max health to [25-350] + 18%
* fixed an issue that could cause hit enemies that are dispelled to start shield decay
Ability 3 - Proximity Field
* Shield gain per second from [40-400] to [40-360]
|}


{{ShipFooter}}
{{ShipFooter}}
[[Category:Ships]]
[[Category:Ships]]

Revision as of 04:20, 26 June 2025

Stingray
Ship size Medium
Ship range Close
Type Damage, Lockdown


Stingray is one of the playable Ships in Sirocco.

Abilities

Redline

Redline
Launches you in target direction.

Gain 5 Shield per Knot of Speed. Colliding with enemies gives you 100 Shield.
All Stingray abilities cost 10% of current health and shield.

Type Self Buff
Cooldown 19s
Charges 2
Redline Augments
Dominator
Increase duration by 30%
Guardian
Provide 10 Health Regen per nearby enemy player
Slayer
Cause Shield Decay to nearby enemies
Protector
Increase Shield gain by 40
Striker
At the end of Redline duration, deal 50 + 10% of current Shield as damage around you
Warden
Drag allies with you. Provide 5% of your Max Health, plus 5 Shield per Knot of speed to allies


Force Blade

Force Blade
Gain 25 + 18% of max health as Shield and ram up to 1 enemy, Pushing them and dealing 40 damage.

Deals an additional 45 damage and Slows for 40 Knots if enemy is rammed into terrain.
Hitting terrain also causes Shield Decay.

Type Medium Projectile
Cooldown 13s
Charges (2 charges with Dominator augment)
Force Blade Augments
Dominator
Gain an additional Charge
Guardian
Become Shrouded
Slayer
Pierce 2
Protector
Increase Push distance and Range by 40%
Striker
Increase damage on impact with terrain by 150%
Warden
Fire 3 Projectiles


Proximity Shield

Proximity Shield
Gain 40 Shield per second while near at least one enemy player (max 10 seconds).

Gain 2 Shield per distance moved during the effect.
During the effect, take less damage to Shield the lower your health is, up to 10% reduction at 0 health.
Effect is dispelled if out of range of enemies for 2.5 seconds.

Type Self Buff
Cooldown 40s
Charges N/A
Proximity Shield Augments
Dominator
Reduce cooldown by 20%
Guardian
Increase Shield gain by 40%
Slayer
Increase duration by 35%
Protector
Increase Shield’s damage reduction by 40%
Striker
Deal 20 + 5% of current Shield per second to nearby enemies
Warden
Provide 20 + 4% of your Max Health and current Shield to nearby allies


Details and strategy

  • All Stingray abilities cost 10% of current health and shield.

Changelog

Patch Change
Patch 0.11

Ability 1 - Redline

  • cooldown from 21 to 19

Ability 2 - Force Blade

  • shield generation when hitting enemies from [20-400] + 21% of max health to [25-350] + 18%
  • fixed an issue that could cause hit enemies that are dispelled to start shield decay

Ability 3 - Proximity Field

  • Shield gain per second from [40-400] to [40-360]

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr