Volt: Difference between revisions

From Siroccopedia
Jump to navigationJump to search
Pancakes (talk | contribs)
Updated skill desc
Pancakes (talk | contribs)
0.11
Line 19: Line 19:
100% [[Status Effects|''Slowed'']] targets become ''Immobilized''.
100% [[Status Effects|''Slowed'']] targets become ''Immobilized''.
|type=Medium Projectile
|type=Medium Projectile
|cooldown=10s
|cooldown=7s
|charges=2
|charges=N/A
}}{{AugmentBox
}}{{AugmentBox
|ability=Arc Lightning
|ability=Arc Lightning
|topleft=Reduce ''cooldown'' by 4 seconds
|topleft=Reduce ''cooldown'' by 3 seconds
|topright=Increase [[Status Effects|''Slow'']] duration by 1.3 seconds
|topright=Increase [[Status Effects|''Slow'']] duration by 1.3 seconds
|midleft=Increase ''damage'' by 32%
|midleft=Increase ''damage'' by 32%
|midright=Increase ''Range'' and ''Projectile Speed'' by 70%
|midright=Increase ''Range'' and ''Projectile Speed'' by 50%
|botleft=Spawn two ''projectiles'' on impact with Soliton Storm
|botleft=Spawn two ''projectiles'' on impact with Soliton Storm
|botright=[[Status Effects|''Slow'']] enemies
|botright=[[Status Effects|''Slow'']] enemies
Line 40: Line 40:
100% [[Status Effects|''Slowed'']] targets become ''Immobilized''.
100% [[Status Effects|''Slowed'']] targets become ''Immobilized''.
|type=Small Projectile
|type=Small Projectile
|cooldown=18s
|cooldown=11s
|charges=2
|charges=2
}}{{AugmentBox
}}{{AugmentBox
Line 61: Line 61:
Damaged enemies receive [[Status Effects|''Shield Decay'']] for 6 seconds.
Damaged enemies receive [[Status Effects|''Shield Decay'']] for 6 seconds.
|type=Large Projectile
|type=Large Projectile
|cooldown=29s
|cooldown=14s
|charges=2
|charges=N/A
}}{{AugmentBox
}}{{AugmentBox
|ability=Induction Lance
|ability=Induction Lance
Line 75: Line 75:
== Details and strategy ==
== Details and strategy ==
* ...
* ...
== Changelog ==
{| class="wikitable sortable"
! Patch !! Change
|-
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] ||
Ability 1 - Arc Lighting
* number of charges from 2 to 1
* cooldown from 10 to 7
* damage reduction per enemy pierces from 16% to 18%
* Augment Protector: projectile speed and range from 70% to 50%
* Augment Dominator: reduce cooldown from 4 to 3 seconds
Ability 2 - Soliton Storm
* charges from 3 to 2
* cooldown from 18 to 11
Ability 3 - Induction Lance
* number of charges from 2 to 1
* cooldown from [30-23] to [14-10] seconds
* damage reduction per enemy pierces from 16% to 18%
|}


{{ShipFooter}}
{{ShipFooter}}
[[Category:Ships]]
[[Category:Ships]]

Revision as of 04:56, 26 June 2025

Volt
Ship size Medium
Ship range Long
Type Damage, Utility


Volt is one of the playable Ships in Sirocco.

Abilities

Arc Lightning

Arc Lightning
Fires a projectile that Pierces and deals 40 damage to enemies.

Upon impact with a Soliton Storm, it Slows nearby enemies by 25 Knots for 1.3 seconds.
100% Slowed targets become Immobilized.

Type Medium Projectile
Cooldown 7s
Charges N/A
Arc Lightning Augments
Dominator
Reduce cooldown by 3 seconds
Guardian
Increase Slow duration by 1.3 seconds
Slayer
Increase damage by 32%
Protector
Increase Range and Projectile Speed by 50%
Striker
Spawn two projectiles on impact with Soliton Storm
Warden
Slow enemies


Soliton Storm

Soliton Storm
Fires a slow-moving projectile that deals 20 damage per second and causes Blind to nearby enemies, reducing their vision by 10 for 4.0 seconds.

Blind can stack up to 30 vision over 5 seconds or applications from other Storms.
100% Slowed targets become Immobilized.

Type Small Projectile
Cooldown 11s
Charges 2
Soliton Storm Augments
Dominator
Reduce cooldown by 5 seconds
Guardian
Increase Blind duration by 2.0 seconds
Slayer
Increase damage and Blind by 40%
Protector
Pulls enemies along with the projectile
Striker
Increase Area by 20% for impact effects
Warden
Increase size and duration by 70%


Induction Lance

Induction Lance
Fires a piercing projectile that deals 70 damage.

Upon impact with a Soliton Storm, deals 100 damage to nearby enemies.
Damaged enemies receive Shield Decay for 6 seconds.

Type Large Projectile
Cooldown 14s
Charges N/A
Induction Lance Augments
Dominator
Increase Area by 30%
Guardian
Reduce Cast Time and increase Range by 90%
Slayer
Increase explosion damage by 22%
Protector
Pull enemies together on explosion
Striker
Spawn 3 projectiles on impact with Soliton Storm, each dealing 20% damage
Warden
Increase Projectile Size by 80% and gain Knockback


Details and strategy

  • ...

Changelog

Patch Change
Patch 0.11

Ability 1 - Arc Lighting

  • number of charges from 2 to 1
  • cooldown from 10 to 7
  • damage reduction per enemy pierces from 16% to 18%
  • Augment Protector: projectile speed and range from 70% to 50%
  • Augment Dominator: reduce cooldown from 4 to 3 seconds

Ability 2 - Soliton Storm

  • charges from 3 to 2
  • cooldown from 18 to 11

Ability 3 - Induction Lance

  • number of charges from 2 to 1
  • cooldown from [30-23] to [14-10] seconds
  • damage reduction per enemy pierces from 16% to 18%

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr