Mosaic: Difference between revisions
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Added a footer |
Updated to new structure, added cooldown info, links to other pages, and more. |
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{{ShipBox | |||
|name=Mosaic | |||
|image=Mosaic.png | |||
|size=Small | |||
|range=Long | |||
|type=Heal, Damage | |||
|speed=?? | |||
}} | |||
== Abilities == | |||
=== | ==== Tesserae ==== | ||
{{AbilityBox | |||
|name=Tesserae | |||
|image=Tesserae.png | |||
|description=Fires ''Healing'' missiles that grant 4.0% of your ''Max Health'' as ''Shield''. <br />The amount of ''Shield'' received diminishes as you gain more ''Shield''. <br />Heals allies by 20, scaling up to 40 when your ''Shield'' is equal to your ''Max Health''. <br />Applies stacking ''Damage over time'' to enemies, dealing 10 ''damage'' per second, scaling up to 40 per second for 3 seconds. | |||
|type=Small Projectile | |||
|cooldown=16s | |||
|charges=2 | |||
}}{{AugmentBox | |||
|ability=Tesserae | |||
|topleft=Gain an additional ''Charge'' | |||
|topright=On impact, recover ''cooldowns'' 1.5% faster | |||
|midleft=Increase ''damage over time duration'' by 1.5 seconds | |||
|midright=Increase ''Healing'' by 35% | |||
|botleft=Fire 3 additional ''projectiles'' and increase ''Projectile Speed'' by 40% | |||
|botright=''Pierce'' 2 and return to caster if only one entity hit | |||
}} | |||
=== | ==== Bouncing Abira ==== | ||
{| | {{AbilityBox | ||
|name=Bouncing Abira | |||
|image=BouncingAbira.png | |||
| | |description=Launches a bouncing projectile that heals for 40, scaling up to 80 when ''Shield'' equals max health. <br />[[Status Effects|''Slows'']] enemies by 15 ''Knots'', up to 33 ''Knots'' for 2.1 seconds. <br />Refreshes all ''Damage over time'' on enemies and ''Health Regeneration'' on allies. <br />Each ally and enemy hit grants 4.0% of your ''Max Health'' as ''Shield''. | ||
|type=Arc Projectile | |||
|cooldown=27s | |||
|charges=N/A | |||
| | }}{{AugmentBox | ||
| | |ability=Bouncing Abira | ||
|topleft=Reduce ''cooldown'' by 20% | |||
| | |topright=''Homes'' towards allies | ||
|midleft=Increase ''Area'' by 40% | |||
|midright=Increase ''Projectile Speed'' by 30% | |||
|botleft=[[Status Effects|''Pull'']] enemies towards the center of each bounce | |||
|botright=''Bounces'' as long as a target is hit | |||
}} | |||
==== Andamento ==== | |||
{| | {{AbilityBox | ||
|name=Andamento | |||
| | |image=Andamento.png | ||
|description=Fires a projectile that heals allies by 20 per second, scaling up to 40 when ''Shield'' equals max health. Lasts 4 seconds. <br />Also heals 2 per unit moved, up to 4 when at max shield. <br />Applies ''Damage over time'' to enemies dealing 10 per second, scaling up to 40. <br />Refreshes all movement [[Status Effects|''Slow'']] effects on enemies. | |||
| | |type=Large Projectile | ||
| | |cooldown=45s | ||
|charges=N/A | |||
| | }}{{AugmentBox | ||
| | |ability=Andamento | ||
|topleft=[[Status Effects|''Corrupt'']] enemies by 50% | |||
| | |topright=Allies gain increased ''Healing'' from all sources by 30% | ||
|midleft=Increase ''Projectile Size'', ''Projectile Speed'', and ''Range'' by 60% | |||
|midright=Increase duration of ''Healing'' and ''Damage over time'' by 2 seconds | |||
|botleft=Fire 2 additional ''projectiles'' that ''home'' | |||
|botright=Create nodes that refresh ''duration'', heal allies, and damage enemies over time | |||
}} | |||
== Details and strategy == | |||
* ... | |||
{{ShipFooter}} | {{ShipFooter}} | ||
[[Category:Ships]] | [[Category:Ships]] |
Revision as of 16:12, 23 June 2025
Mosaic | |
---|---|
![]() | |
Ship size | Small |
Ship range | Long |
Type | Heal, Damage |
Abilities
Tesserae
Tesserae | |
---|---|
![]() | |
Fires Healing missiles that grant 4.0% of your Max Health as Shield. The amount of Shield received diminishes as you gain more Shield. Heals allies by 20, scaling up to 40 when your Shield is equal to your Max Health. Applies stacking Damage over time to enemies, dealing 10 damage per second, scaling up to 40 per second for 3 seconds. | |
Type | Small Projectile |
Cooldown | 16s |
Charges | 2 |
Tesserae Augments | |
---|---|
Dominator Gain an additional Charge |
Guardian On impact, recover cooldowns 1.5% faster |
Slayer Increase damage over time duration by 1.5 seconds |
Protector Increase Healing by 35% |
Striker Fire 3 additional projectiles and increase Projectile Speed by 40% |
Warden Pierce 2 and return to caster if only one entity hit |
Bouncing Abira
Bouncing Abira | |
---|---|
![]() | |
Launches a bouncing projectile that heals for 40, scaling up to 80 when Shield equals max health. Slows enemies by 15 Knots, up to 33 Knots for 2.1 seconds. Refreshes all Damage over time on enemies and Health Regeneration on allies. Each ally and enemy hit grants 4.0% of your Max Health as Shield. | |
Type | Arc Projectile |
Cooldown | 27s |
Charges | N/A |
Bouncing Abira Augments | |
---|---|
Dominator Reduce cooldown by 20% |
Guardian Homes towards allies |
Slayer Increase Area by 40% |
Protector Increase Projectile Speed by 30% |
Striker Pull enemies towards the center of each bounce |
Warden Bounces as long as a target is hit |
Andamento
Andamento | |
---|---|
![]() | |
Fires a projectile that heals allies by 20 per second, scaling up to 40 when Shield equals max health. Lasts 4 seconds. Also heals 2 per unit moved, up to 4 when at max shield. Applies Damage over time to enemies dealing 10 per second, scaling up to 40. Refreshes all movement Slow effects on enemies. | |
Type | Large Projectile |
Cooldown | 45s |
Charges | N/A |
Andamento Augments | |
---|---|
Dominator Corrupt enemies by 50% |
Guardian Allies gain increased Healing from all sources by 30% |
Slayer Increase Projectile Size, Projectile Speed, and Range by 60% |
Protector Increase duration of Healing and Damage over time by 2 seconds |
Striker Fire 2 additional projectiles that home |
Warden Create nodes that refresh duration, heal allies, and damage enemies over time |
Details and strategy
- ...