Nautilus: Difference between revisions

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[[File:Nautilus.png|thumb|326x326px|Nautilus]]
{{ShipBox
|name=Nautilus
|image=Nautilus.png
|size=Medium
|range=Long
|type=Lockdown, Utility
}}


'''Size:''' Small
== Abilities ==


=== Abilities: ===
==== Sonar ====


* Q: Sonar (Area Around Caster)
{{AbilityBox
** ''Reveals'' 55 units around 4.0 seconds.
|name=Sonar
* W: Disrupt (Large Projectile Type)
|image=Sonar.png
** Channel for 3.0 seconds to fire a projectile that deals 150 ''damage'' up to 300 ''damage'' at max channel and ''Dazes'' by 100% for 3.0 seconds
|description=Reveals enemies within 55 units for 4.0 seconds.
** ''Pulls'' enemies towards its center.
|type=Area Around Caster
** ''Dazed'' enemies have their cooldowns slowed up to 100%, after which they are Silenced.
|cooldown=26s
* E: Singularity (Large Projectile Type)
|charges=N/A
** Creates a projectile that lasts 3 seconds and ''pulls'' enemy ships towards its center, dealing 35 ''damage'' per second to enemies within its radius.
}}{{AugmentBox
|ability=Sonar
|topleft=Reduce ''cooldown'' by 6 seconds
|topright=Increase your ''Speed'' by 20 ''Knots''
|midleft=Increase ''Target Priority'' of enemies in range
|midright=Increase ''Area'' by 20%
|botleft=Allies recover ''cooldowns'' 2% faster, scaling up to 20% after 5 seconds
|botright=''Heals'' allies by 2% of your ''Max Health'' every second
}}


=== Augments: ===
==== Disrupt ====


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Sonar
|name=Disrupt
|-
|image=Disrupt.png
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 6 seconds
|description=Channels for up to 3.0 seconds. Fires a projectile that deals up to 300 ''damage'' and [[Status Effects|''Dazes'']] by 100% for 3.0 seconds. <br />[[Status Effects|''Pulls'']] enemies towards its center. <br />[[Status Effects|''Dazed'']] enemies have slowed cooldowns up to 100%, then become [[Status Effects|''Silenced'']].
| style="width:50%;" | '''Guardian'''<br />Increase your ''Speed'' by 20 ''Knots''
|type=Large Projectile
|-
|cooldown=29s
| style="width:50%;" | '''Slayer'''<br />Increase ''Target Priority'' of enemies in range
|charges=N/A
| style="width:50%;" | '''Protector'''<br />Increase ''Area'' by 20%
}}{{AugmentBox
|-
|ability=Disrupt
| style="width:50%;" | '''Striker'''<br />Allies recover ''cooldowns'' 2% faster, scaling up to 20% after 5 seconds
|topleft=Increase ''damage'' by 20%
| style="width:50%;" | '''Warden'''<br />''Heals'' allies by 2% of your ''Max Health'' every second
|topright=Increase ''Daze'' by 50%
|}
|midleft=Increase ''Area'' by 20%
|midright=Channel 60% ''faster''
|botleft=Deal 11% of enemies' current health as ''damage''
|botright=''Double Range'' and ''Projectile Speed''
}}


{| class="wikitable" style="width:700px;"
==== Singularity ====
! colspan="2" style="text-align:center;" | Disrupt
|-
| style="width:50%;" | '''Dominator'''<br />Increase ''Damage'' by 20%
| style="width:50%;" | '''Guardian'''<br />Increase ''Daze'' by 50%
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 20%
| style="width:50%;" | '''Protector'''<br />Channel 60% ''faster''
|-
| style="width:50%;" | '''Striker'''<br />Deal 11% of enemies' current health as ''damage''
| style="width:50%;" | '''Warden'''<br />''Double Range'' and ''Projectile Speed''
|}


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Singularity
|name=Singularity
|-
|image=Singularity.png
| style="width:50%;" | '''Dominator'''<br />Increase ''damage'' by 90%
|description=Creates a projectile that lasts 3 seconds and [[Status Effects|''Pulls'']] enemies towards its center. <br />Deals 35 ''damage'' per second to all enemies within its radius.
| style="width:50%;" | '''Guardian'''<br />Increase ''Range'' by 60 ''units''
|type=Large Projectile
|-
|cooldown=44s
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 25%
|charges=N/A
| style="width:50%;" | '''Protector'''<br />''Pull'' enemy ''projectiles'' into Singularity
}}{{AugmentBox
|-
|ability=Singularity
| style="width:50%;" | '''Striker'''<br />Singularity ''returns'' to you
|topleft=Increase ''damage'' by 90%
| style="width:50%;" | '''Warden'''<br />Increase ''Pull'' strength
|topright=Increase ''Range'' by 60 units
|}
|midleft=Increase ''Area'' by 25%
|midright=[[Status Effects|''Pull'']] enemy projectiles into Singularity
|botleft=Singularity ''returns'' to you
|botright=Increase ''Pull'' strength
}}
 
== Details and strategy ==
* ...


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{{ShipFooter}}
[[Category:Ships]]
[[Category:Ships]]

Revision as of 16:16, 23 June 2025

Nautilus
Ship size Medium
Ship range Long
Type Lockdown, Utility


Abilities

Sonar

Sonar
Reveals enemies within 55 units for 4.0 seconds.
Type Area Around Caster
Cooldown 26s
Charges N/A
Sonar Augments
Dominator
Reduce cooldown by 6 seconds
Guardian
Increase your Speed by 20 Knots
Slayer
Increase Target Priority of enemies in range
Protector
Increase Area by 20%
Striker
Allies recover cooldowns 2% faster, scaling up to 20% after 5 seconds
Warden
Heals allies by 2% of your Max Health every second


Disrupt

Disrupt
Channels for up to 3.0 seconds. Fires a projectile that deals up to 300 damage and Dazes by 100% for 3.0 seconds.
Pulls enemies towards its center.
Dazed enemies have slowed cooldowns up to 100%, then become Silenced.
Type Large Projectile
Cooldown 29s
Charges N/A
Disrupt Augments
Dominator
Increase damage by 20%
Guardian
Increase Daze by 50%
Slayer
Increase Area by 20%
Protector
Channel 60% faster
Striker
Deal 11% of enemies' current health as damage
Warden
Double Range and Projectile Speed


Singularity

Singularity
Creates a projectile that lasts 3 seconds and Pulls enemies towards its center.
Deals 35 damage per second to all enemies within its radius.
Type Large Projectile
Cooldown 44s
Charges N/A
Singularity Augments
Dominator
Increase damage by 90%
Guardian
Increase Range by 60 units
Slayer
Increase Area by 25%
Protector
Pull enemy projectiles into Singularity
Striker
Singularity returns to you
Warden
Increase Pull strength


Details and strategy

  • ...

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