Nautilus: Difference between revisions
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Added a footer |
Updated to new structure, added cooldown info, links to other pages, and more. |
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{{ShipBox | |||
|name=Nautilus | |||
|image=Nautilus.png | |||
|size=Medium | |||
|range=Long | |||
|type=Lockdown, Utility | |||
}} | |||
== Abilities == | |||
=== | ==== Sonar ==== | ||
{{AbilityBox | |||
|name=Sonar | |||
|image=Sonar.png | |||
|description=Reveals enemies within 55 units for 4.0 seconds. | |||
|type=Area Around Caster | |||
|cooldown=26s | |||
|charges=N/A | |||
}}{{AugmentBox | |||
|ability=Sonar | |||
|topleft=Reduce ''cooldown'' by 6 seconds | |||
|topright=Increase your ''Speed'' by 20 ''Knots'' | |||
|midleft=Increase ''Target Priority'' of enemies in range | |||
|midright=Increase ''Area'' by 20% | |||
|botleft=Allies recover ''cooldowns'' 2% faster, scaling up to 20% after 5 seconds | |||
|botright=''Heals'' allies by 2% of your ''Max Health'' every second | |||
}} | |||
=== | ==== Disrupt ==== | ||
{| | {{AbilityBox | ||
|name=Disrupt | |||
|image=Disrupt.png | |||
| | |description=Channels for up to 3.0 seconds. Fires a projectile that deals up to 300 ''damage'' and [[Status Effects|''Dazes'']] by 100% for 3.0 seconds. <br />[[Status Effects|''Pulls'']] enemies towards its center. <br />[[Status Effects|''Dazed'']] enemies have slowed cooldowns up to 100%, then become [[Status Effects|''Silenced'']]. | ||
|type=Large Projectile | |||
| | |cooldown=29s | ||
| | |charges=N/A | ||
| | }}{{AugmentBox | ||
| | |ability=Disrupt | ||
|topleft=Increase ''damage'' by 20% | |||
| | |topright=Increase ''Daze'' by 50% | ||
|midleft=Increase ''Area'' by 20% | |||
|midright=Channel 60% ''faster'' | |||
|botleft=Deal 11% of enemies' current health as ''damage'' | |||
|botright=''Double Range'' and ''Projectile Speed'' | |||
}} | |||
==== Singularity ==== | |||
{| | {{AbilityBox | ||
|name=Singularity | |||
| | |image=Singularity.png | ||
|description=Creates a projectile that lasts 3 seconds and [[Status Effects|''Pulls'']] enemies towards its center. <br />Deals 35 ''damage'' per second to all enemies within its radius. | |||
| | |type=Large Projectile | ||
|cooldown=44s | |||
| | |charges=N/A | ||
| | }}{{AugmentBox | ||
| | |ability=Singularity | ||
|topleft=Increase ''damage'' by 90% | |||
| | |topright=Increase ''Range'' by 60 units | ||
|midleft=Increase ''Area'' by 25% | |||
|midright=[[Status Effects|''Pull'']] enemy projectiles into Singularity | |||
|botleft=Singularity ''returns'' to you | |||
|botright=Increase ''Pull'' strength | |||
}} | |||
== Details and strategy == | |||
* ... | |||
{{ShipFooter}} | {{ShipFooter}} | ||
[[Category:Ships]] | [[Category:Ships]] |
Revision as of 16:16, 23 June 2025
Nautilus | |
---|---|
![]() | |
Ship size | Medium |
Ship range | Long |
Type | Lockdown, Utility |
Abilities
Sonar
Sonar | |
---|---|
![]() | |
Reveals enemies within 55 units for 4.0 seconds. | |
Type | Area Around Caster |
Cooldown | 26s |
Charges | N/A |
Sonar Augments | |
---|---|
Dominator Reduce cooldown by 6 seconds |
Guardian Increase your Speed by 20 Knots |
Slayer Increase Target Priority of enemies in range |
Protector Increase Area by 20% |
Striker Allies recover cooldowns 2% faster, scaling up to 20% after 5 seconds |
Warden Heals allies by 2% of your Max Health every second |
Disrupt
Disrupt | |
---|---|
![]() | |
Channels for up to 3.0 seconds. Fires a projectile that deals up to 300 damage and Dazes by 100% for 3.0 seconds. Pulls enemies towards its center. Dazed enemies have slowed cooldowns up to 100%, then become Silenced. | |
Type | Large Projectile |
Cooldown | 29s |
Charges | N/A |
Disrupt Augments | |
---|---|
Dominator Increase damage by 20% |
Guardian Increase Daze by 50% |
Slayer Increase Area by 20% |
Protector Channel 60% faster |
Striker Deal 11% of enemies' current health as damage |
Warden Double Range and Projectile Speed |
Singularity
Singularity | |
---|---|
![]() | |
Creates a projectile that lasts 3 seconds and Pulls enemies towards its center. Deals 35 damage per second to all enemies within its radius. | |
Type | Large Projectile |
Cooldown | 44s |
Charges | N/A |
Singularity Augments | |
---|---|
Dominator Increase damage by 90% |
Guardian Increase Range by 60 units |
Slayer Increase Area by 25% |
Protector Pull enemy projectiles into Singularity |
Striker Singularity returns to you |
Warden Increase Pull strength |
Details and strategy
- ...