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[[File:Revenant.png|thumb|346x346px|Revenant]]
{{ShipBox
|name=Revenant
|image=Revenant.png
|size=Medium
|range=Close
|type=Tank, Damage
}}


== Revenant ==
== Abilities ==
'''Size:''' Medium


=== Abilities: ===
==== Transfusion ====


* Q: Transfusion (Single Target)
{{AbilityBox
** Links you to a nearby enemy stealing 20 health per half-second for 5.0 seconds.
|name=Transfusion
** Transfusion is dispelled if the target moves out of range.
|image=Transfusion.png
** Cannot link to a target more than once.
|description=Links you to a nearby enemy, stealing 20 ''health'' per half-second for 5.0 seconds. <br />The link is broken if the target moves out of range. <br />Cannot link to the same target more than once.
* W: Blood Bombardment (Medium Projectile Type)
|type=Single Target
** Fires multiple projectiles in a straight line that deal 40 + 1.0% of enemies current health as damage after a 2.3 second delay.
|cooldown=20s
** Deal up to 20% more damage the lower your health is.
|charges=2
* E: Heart of Darkness (Self Buff)
}}{{AugmentBox
** Sacrifice 30% of your current health. Convert 50% of incoming damage into Healing for 3.4 seconds.
|ability=Transfusion
** While active, deal 2.0% of your current health as damage to nearby enemies.
|topleft=Increase drain ''duration'' by 40%
|topright=Increase ''connection range'' by 35%
|midleft=Increase ''drain'' by 30%
|midright=Increase ''Speed'' by 10 ''Knots'' while active
|botleft=When link ends, deal 4% of current health as ''damage'' to nearby enemies and [[Status Effects|''Slow'']] them by 70%
|botright=Link [[Status Effects|''allies'']] and enemies around the closest enemy. Linked allies draw health
}}


=== Augments: ===
==== Blood Bombardment ====
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Transfusion
|-
| style="width:50%;" | '''Dominator'''<br />Increase drain ''duration'' by ''40%''
| style="width:50%;" | '''Guardian'''<br />Increase ''connection range'' by ''35%''
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''drain'' by ''30%''
| style="width:50%;" | '''Protector'''<br />Increase ''Speed'' by ''10 Knots'' while active.
|-
| style="width:50%;" | '''Striker'''<br />When link ends, deal 4% of current health as ''damage'' to nearby enemies, and ''Slows'' by ''70%''
| style="width:50%;" | '''Warden'''<br />Link ''allies'' and ''enemies'' around the closest enemy. Linked allies draw health
|}


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Blood Bombardment
|name=Blood Bombardment
|-
|image=BloodBombardment.png
| style="width:50%;" | '''Dominator'''<br />Increase ''Area'' of effect by ''50%''
|description=Fires multiple projectiles in a straight line that deal 40 + 1.0% of enemy's current health as ''damage'' after a 2.3 second delay. <br />Damage increases up to 20% the lower your health is.
| style="width:50%;" | '''Guardian'''<br />Reduce ''delay'' of explosions by ''60%''
|type=Medium Projectile
|-
|cooldown=25s
| style="width:50%;" | '''Slayer'''<br />Fire ''twice'' the projectiles'' randomly in a cone
|charges=N/A
| style="width:50%;" | '''Protector'''<br />Increase ''Range'' by ''45%''
}}{{AugmentBox
|-
|ability=Blood Bombardment
| style="width:50%;" | '''Striker'''<br />''Deal 1.0%'' of your current health as ''damage''
|topleft=Increase ''Area'' of effect by 50%
| style="width:50%;" | '''Warden'''<br />Steal ''3% Cooldown Recovery'' from enemies
|topright=Reduce ''delay'' of explosions by 60%
|}
|midleft=Fire twice the projectiles randomly in a cone
|midright=Increase ''Range'' by 45%
|botleft=Deal 1.0% of your current health as ''damage''
|botright=Steal 3% ''Cooldown Recovery'' from enemies
}}


{| class="wikitable" style="width:700px;"
==== Heart of Darkness ====
! colspan="2" style="text-align:center;" | Heart of Darkness
 
|-
{{AbilityBox
| style="width:50%;" | '''Dominator'''<br />Increase ''maximum health'' by ''1%'' per nearby enemy, each second
|name=Heart of Darkness
| style="width:50%;" | '''Guardian'''<br />Cannot be ''Purged'' by enemy abilities
|image=HeartOfDarkness.png
|-
|description=Sacrifice 30% of your current ''health''. <br />Convert 50% of incoming ''damage'' into ''healing'' for 3.4 seconds. <br />While active, deal 2.0% of your current health as ''damage'' per second to nearby enemies.
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' of effect by ''1%'' for every ''100 health sacrificed''
|type=Self Buff
| style="width:50%;" | '''Protector'''<br />Increase ''duration'' by ''1%'' for every ''100 health sacrificed''
|cooldown=55s
|-
|charges=N/A
| style="width:50%;" | '''Striker'''<br />''Slow'' nearby enemies over time by ''10 Knots''
}}{{AugmentBox
| style="width:50%;" | '''Warden'''<br />Increase ''Target Priority'' of self. Weapons target the highest priority target in range
|ability=Heart of Darkness
|}
|topleft=Increase ''maximum health'' by 1% per nearby enemy each second
|topright=Cannot be [[Status Effects|''Purged'']] by enemy abilities
|midleft=Increase ''Area'' of effect by 1% for every 100 ''health'' sacrificed
|midright=Increase ''duration'' by 1% for every 100 ''health'' sacrificed
|botleft=[[Status Effects|''Slow'']] nearby enemies over time by 10 ''Knots''
|botright=Increase ''Target Priority'' of self. Weapons target the highest priority target in range
}}
 
== Details and strategy ==
* ...


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{{ShipFooter}}
[[Category:Ships]]
[[Category:Ships]]

Revision as of 16:40, 23 June 2025

Revenant
Ship size Medium
Ship range Close
Type Tank, Damage


Abilities

Transfusion

Transfusion
Links you to a nearby enemy, stealing 20 health per half-second for 5.0 seconds.
The link is broken if the target moves out of range.
Cannot link to the same target more than once.
Type Single Target
Cooldown 20s
Charges 2
Transfusion Augments
Dominator
Increase drain duration by 40%
Guardian
Increase connection range by 35%
Slayer
Increase drain by 30%
Protector
Increase Speed by 10 Knots while active
Striker
When link ends, deal 4% of current health as damage to nearby enemies and Slow them by 70%
Warden
Link allies and enemies around the closest enemy. Linked allies draw health


Blood Bombardment

Blood Bombardment
Fires multiple projectiles in a straight line that deal 40 + 1.0% of enemy's current health as damage after a 2.3 second delay.
Damage increases up to 20% the lower your health is.
Type Medium Projectile
Cooldown 25s
Charges N/A
Blood Bombardment Augments
Dominator
Increase Area of effect by 50%
Guardian
Reduce delay of explosions by 60%
Slayer
Fire twice the projectiles randomly in a cone
Protector
Increase Range by 45%
Striker
Deal 1.0% of your current health as damage
Warden
Steal 3% Cooldown Recovery from enemies


Heart of Darkness

Heart of Darkness
Sacrifice 30% of your current health.
Convert 50% of incoming damage into healing for 3.4 seconds.
While active, deal 2.0% of your current health as damage per second to nearby enemies.
Type Self Buff
Cooldown 55s
Charges N/A
Heart of Darkness Augments
Dominator
Increase maximum health by 1% per nearby enemy each second
Guardian
Cannot be Purged by enemy abilities
Slayer
Increase Area of effect by 1% for every 100 health sacrificed
Protector
Increase duration by 1% for every 100 health sacrificed
Striker
Slow nearby enemies over time by 10 Knots
Warden
Increase Target Priority of self. Weapons target the highest priority target in range


Details and strategy

  • ...

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