Stalker: Difference between revisions
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Updated to new structure, added cooldown info, links to other pages, and more. |
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{{ShipBox | |||
|name=Stalker | |||
|image=Stalker.png | |||
|size=Small | |||
|range=Close | |||
|type=Displacement, Lockdown | |||
}} | |||
== Abilities == | |||
=== | ==== Veil ==== | ||
{{AbilityBox | |||
|name=Veil | |||
|image=Veil.png | |||
|description=Become [[Status Effects|''Shrouded'']] and gain 14 ''Knots'' for 3.0 seconds. | |||
|type=Self Buff | |||
|cooldown=20s | |||
|charges=N/A | |||
}}{{AugmentBox | |||
|ability=Veil | |||
|topleft=Reduce ''cooldown'' by 25% | |||
|topright=Increase ''duration'' by 20% | |||
|midleft=[[Status Effects|''Corrupt'']] nearby enemies by 90% | |||
|midright=Increase ''Speed'' by 15 ''Knots'' | |||
|botleft=''Leap'' forward | |||
|botright=Applies to ''nearby players'' | |||
}} | |||
=== | ==== Corroding Mist ==== | ||
{| | {{AbilityBox | ||
|name=Corroding Mist | |||
| | |image=CorrodingMist.png | ||
|description=Spawns mist around you for 4.0 seconds that [[Status Effects|''Blinds'']] enemies, reducing their ''Vision Radius'' from 10 to 55 units. <br /> Enemies are [[Status Effects|''Breached'']], taking 4–8 ''damage'' per unit moved based on time in the area. | |||
| | |type=Area Around Caster | ||
|cooldown=25s | |||
| | |charges=N/A | ||
| | }}{{AugmentBox | ||
| | |ability=Corroding Mist | ||
|topleft=Increase debuff lingering ''duration'' by 1.5 seconds | |||
| | |topright=Increase ''Area'' by 25% | ||
|midleft=Increase ''duration'' by 2 seconds | |||
|midright=Allies [[Status Effects|''Phase'']] through entities while in Mist | |||
|botleft=''Mist'' slowly ''follows'' you | |||
|botright=''Refresh'' Veil while inside ''Mist'' | |||
}} | |||
==== Enthrall ==== | |||
{| | {{AbilityBox | ||
|name=Enthrall | |||
| | |image=Enthrall.png | ||
|description=''Latch'' an enemy for 2.4 seconds, pulling them behind you. <br /> While latched, the enemy is [[Status Effects|''Stunned'']]. | |||
| | |type=Targets Nearby Enemy | ||
| | |cooldown=44s | ||
|charges=N/A | |||
| | }}{{AugmentBox | ||
| | |ability=Enthrall | ||
|topleft=Recover ''cooldowns 2% faster'', scaling up to 20% with distance | |||
| | |topright=''Heal 7'' health per distance while latched | ||
|midleft=''Latch all enemies'' within 25 unit radius | |||
|midright=Increase ''duration'' by 0.3 seconds | |||
|botleft=Gain 4 ''Knots'' speed based on distance traveled | |||
|botright=50% ''damage reduction'' while dragging an enemy | |||
}} | |||
== Details and strategy == | |||
* ... | |||
{{ShipFooter}} | {{ShipFooter}} | ||
[[Category:Ships]] | [[Category:Ships]] |
Revision as of 16:47, 23 June 2025
Stalker | |
---|---|
![]() | |
Ship size | Small |
Ship range | Close |
Type | Displacement, Lockdown |
Abilities
Veil
Veil | |
---|---|
![]() | |
Become Shrouded and gain 14 Knots for 3.0 seconds. | |
Type | Self Buff |
Cooldown | 20s |
Charges | N/A |
Veil Augments | |
---|---|
Dominator Reduce cooldown by 25% |
Guardian Increase duration by 20% |
Slayer Corrupt nearby enemies by 90% |
Protector Increase Speed by 15 Knots |
Striker Leap forward |
Warden Applies to nearby players |
Corroding Mist
Corroding Mist | |
---|---|
![]() | |
Spawns mist around you for 4.0 seconds that Blinds enemies, reducing their Vision Radius from 10 to 55 units. Enemies are Breached, taking 4–8 damage per unit moved based on time in the area. | |
Type | Area Around Caster |
Cooldown | 25s |
Charges | N/A |
Corroding Mist Augments | |
---|---|
Dominator Increase debuff lingering duration by 1.5 seconds |
Guardian Increase Area by 25% |
Slayer Increase duration by 2 seconds |
Protector Allies Phase through entities while in Mist |
Striker Mist slowly follows you |
Warden Refresh Veil while inside Mist |
Enthrall
Enthrall | |
---|---|
![]() | |
Latch an enemy for 2.4 seconds, pulling them behind you. While latched, the enemy is Stunned. | |
Type | Targets Nearby Enemy |
Cooldown | 44s |
Charges | N/A |
Enthrall Augments | |
---|---|
Dominator Recover cooldowns 2% faster, scaling up to 20% with distance |
Guardian Heal 7 health per distance while latched |
Slayer Latch all enemies within 25 unit radius |
Protector Increase duration by 0.3 seconds |
Striker Gain 4 Knots speed based on distance traveled |
Warden 50% damage reduction while dragging an enemy |
Details and strategy
- ...