Stingray: Difference between revisions
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Updated to new structure, added cooldown info, links to other pages, and more. |
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{{ShipBox | |||
|name=Stingray | |||
|image=Stingray.png | |||
|size=Medium | |||
|range=Close | |||
|type=Damage, Lockdown | |||
}} | |||
== Abilities == | |||
=== | ==== Redline ==== | ||
{{AbilityBox | |||
|name=Redline | |||
|image=Redline.png | |||
|description=Launches you in target direction. <br /> | |||
Gain 5 ''Shield'' per ''Knot'' of ''Speed''. Colliding with enemies gives you 100 ''Shield''. <br /> | |||
All Stingray abilities cost 105 of current health and shield. | |||
|type=Self Buff | |||
|cooldown=21s | |||
|charges=2 | |||
}}{{AugmentBox | |||
|ability=Redline | |||
|topleft=Increase ''duration'' by 30% | |||
|topright=Provide 10 ''Health Regen'' per nearby enemy player | |||
|midleft=Cause [[Status Effects|''Shield Decay'']] to nearby enemies | |||
|midright=Increase ''Shield'' gain by 40 | |||
|botleft=At the end of Redline duration, deal 50 + 10% of current ''Shield'' as ''damage'' around you | |||
|botright=Drag allies with you. Provide 5% of your ''Max Health'', plus 5 ''Shield'' per ''Knot'' of speed to allies | |||
}} | |||
=== | ==== Force Blade ==== | ||
{| | {{AbilityBox | ||
|name=Force Blade | |||
|image=ForceBlade.png | |||
| | |description=Gain 20 + 17% of max health as ''Shield'' and ram up to 1 enemy, [[Status Effects|''Pushing'']] them and dealing 50 ''damage''. <br /> | ||
Deals an additional 70 ''damage'' and [[Status Effects|''Slows'']] for 40 ''Knots'' if enemy is rammed into terrain. <br /> | |||
Hitting terrain also causes [[Status Effects|''Shield Decay'']]. | |||
|type=Medium Projectile | |||
| | |cooldown=13s | ||
| | |charges=N/A | ||
| | }}{{AugmentBox | ||
| | |ability=Force Blade | ||
|topleft=Gain an additional ''Charge'' | |||
|topright=Become [[Status Effects|''Shrouded'']] | |||
|midleft=''Pierce'' 2 | |||
|midright=Increase [[Status Effects|''Push'']] distance and ''Range'' by 40% | |||
|botleft=Increase ''damage'' on impact with terrain by 150% | |||
|botright=Fire 3 ''Projectiles'' | |||
}} | |||
==== Proximity Shield ==== | |||
{| | {{AbilityBox | ||
|name=Proximity Shield | |||
| | |image=ProximityShield.png | ||
| | |description=Gain 40 ''Shield'' per second while near at least one enemy player (max 10 seconds). <br /> | ||
| | Gain 2 ''Shield'' per distance moved during the effect. <br /> | ||
| | During the effect, take less damage to ''Shield'' the lower your health is, up to 10% reduction at 0 health. <br /> | ||
Effect is dispelled if out of range of enemies for 2.5 seconds. | |||
| | |type=Self Buff | ||
| | |cooldown=40s | ||
|charges=N/A | |||
| | }}{{AugmentBox | ||
|ability=Proximity Shield | |||
|topleft=Reduce ''cooldown'' by 20% | |||
|topright=Increase ''Shield'' gain by 40% | |||
|midleft=Increase ''duration'' by 35% | |||
|midright=Increase ''Shield’s'' damage reduction by 40% | |||
|botleft=Deal 20 + 5% of current ''Shield'' per second to nearby enemies | |||
|botright=Provide 20 + 4% of your ''Max Health'' and current ''Shield'' to nearby allies | |||
}} | |||
== Details and strategy == | |||
* ... | |||
{{ShipFooter}} | {{ShipFooter}} | ||
[[Category:Ships]] | [[Category:Ships]] |
Revision as of 16:48, 23 June 2025
Stingray | |
---|---|
![]() | |
Ship size | Medium |
Ship range | Close |
Type | Damage, Lockdown |
Abilities
Redline
Redline | |
---|---|
![]() | |
Launches you in target direction. Gain 5 Shield per Knot of Speed. Colliding with enemies gives you 100 Shield. | |
Type | Self Buff |
Cooldown | 21s |
Charges | 2 |
Redline Augments | |
---|---|
Dominator Increase duration by 30% |
Guardian Provide 10 Health Regen per nearby enemy player |
Slayer Cause Shield Decay to nearby enemies |
Protector Increase Shield gain by 40 |
Striker At the end of Redline duration, deal 50 + 10% of current Shield as damage around you |
Warden Drag allies with you. Provide 5% of your Max Health, plus 5 Shield per Knot of speed to allies |
Force Blade
Force Blade | |
---|---|
![]() | |
Gain 20 + 17% of max health as Shield and ram up to 1 enemy, Pushing them and dealing 50 damage. Deals an additional 70 damage and Slows for 40 Knots if enemy is rammed into terrain. | |
Type | Medium Projectile |
Cooldown | 13s |
Charges | N/A |
Force Blade Augments | |
---|---|
Dominator Gain an additional Charge |
Guardian Become Shrouded |
Slayer Pierce 2 |
Protector Increase Push distance and Range by 40% |
Striker Increase damage on impact with terrain by 150% |
Warden Fire 3 Projectiles |
Proximity Shield
Proximity Shield | |
---|---|
![]() | |
Gain 40 Shield per second while near at least one enemy player (max 10 seconds). Gain 2 Shield per distance moved during the effect. | |
Type | Self Buff |
Cooldown | 40s |
Charges | N/A |
Proximity Shield Augments | |
---|---|
Dominator Reduce cooldown by 20% |
Guardian Increase Shield gain by 40% |
Slayer Increase duration by 35% |
Protector Increase Shield’s damage reduction by 40% |
Striker Deal 20 + 5% of current Shield per second to nearby enemies |
Warden Provide 20 + 4% of your Max Health and current Shield to nearby allies |
Details and strategy
- ...