Lockjaw: Difference between revisions

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Blaze: correct type
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|image=Blaze.png
|image=Blaze.png
|description=Triggers fire in front of you every second and every 30 units travelled, dealing 5 ''damage'' and 4 [[Status Effects|''Breach'']] ''damage'' for 1.6 seconds. <br />[[Status Effects|''Breach'']] deals damage over distance.
|description=Triggers fire in front of you every second and every 30 units travelled, dealing 5 ''damage'' and 4 [[Status Effects|''Breach'']] ''damage'' for 1.6 seconds. <br />[[Status Effects|''Breach'']] deals damage over distance.
|type=Large Projectile
|type=Area Around Caster
|cooldown=20s
|cooldown=20s
|charges=N/A  
|charges=N/A  

Revision as of 03:25, 24 June 2025

Lockjaw
Ship size Medium
Ship range Close
Type Displacement, Damage


Lockjaw is one of the playable Ships in Sirocco.

Abilities

Ripchain

Ripchain
Latched nearby ships for 2.6 seconds and deals 50 damage to enemies.
You are Slowed by 30% for every enemy ship latched.
Type Medium Projectile
Cooldown 26s
Charges N/A
Ripchain Augments
Dominator
Projectiles Pierce up to 2 targets
Guardian
Increase Range by 15 units
Slayer
Recover cooldowns 3% faster per enemy hit
Protector
You and latched allies gain 10 Knots
Striker
Gain 4% damage reduction per enemy hit
Warden
Shroud you and allies latched, lingers longer based on how far you moved during the effect


Blaze

Blaze
Triggers fire in front of you every second and every 30 units travelled, dealing 5 damage and 4 Breach damage for 1.6 seconds.
Breach deals damage over distance.
Type Area Around Caster
Cooldown 20s
Charges N/A
Blaze Augments
Dominator
Deal 5% of enemy's current health as damage every half second
Guardian
Gain 10% damage reduction per Blaze spawn, up to 15%
Slayer
Gain 8 Knots per Blaze
Protector
Gain Health Regen per Blaze, from 10 HP/sec
Striker
Double the number of Blazes
Warden
Knockback enemies


Grapple

Grapple
Fires a hook that pulls you to ships or structures.
You gain 35% damage reduction in flight and 10% damage reduction and 10 Knots for 2 seconds on arrival.
Grappled enemies take 50 damage and are Slowed by 30% for 3 seconds.
Grapple Hook has two charges.
Type Medium Projectile
Cooldown 27s
Charges 2
Grapple Augments
Dominator
Increase arrival effects duration, damage reduction and Speed by 50%
Guardian
Increase Range by 30%
Slayer
Increase Projectile Speed by 40% and increase pull speed
Protector
Gain arrival effects on cast, and increase their duration by 1 second
Striker
Drop mines along the projectile path, that deal 50 damage upon collision with enemies
Warden
Link enemies to a zone, breaking the link deals 10% of current health as damage and Dazes by 120%


Details and strategy

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Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr