Prism: Difference between revisions

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|name=Polarity Bond
|name=Polarity Bond
|image=PolarityBond.png
|image=PolarityBond.png
|description=Fires a projectile that [[Status Effects|''latches'']] you to an ally or enemy, [[Status Effects|''pulling'']] you together and exchanging ''Shield''. <br />You take all ''Shield'' from enemies hit, and allies receive ''Shield'' equal to your current on arrival. <br />Gain 15 ''Shield'' per unit moved while being [[Status Effects|''pulled'']]. <br />Projectile cannot traverse terrain.
|description=Fires a projectile that [[Status Effects|''latches'']] you to an ally or enemy, [[Status Effects|''pulling'']] you together and exchanging ''Shield''. <br />You take all ''Shield'' from enemies hit, and allies receive ''Shield'' equal to your current on arrival. <br />Gain 13 ''Shield'' per unit moved while being [[Status Effects|''pulled'']]. <br />Projectile cannot traverse terrain.
|type=Medium Projectile
|type=Medium Projectile
|cooldown=22s
|cooldown=22s

Revision as of 04:17, 24 June 2025

Prism
Ship size Large
Ship range Medium
Type Utility, Tank


Prism is one of the playable Ships in Sirocco.

Abilities

Prismatic Shield

Prismatic Shield
Creates a Prismatic Shield that Reflects enemy projectiles and converts 15% of your Shield into Damage per second to nearby enemies.
The Shield lasts for 2.0 seconds.
Type Area Around Caster
Cooldown 29s
Charges N/A
Prismatic Shield Augments
Dominator
Reduce cooldown by 5 seconds
Guardian
Provides 15% of converted Shield to nearby allies as Shield per second
Slayer
Disarms nearby enemies
Protector
Increase duration by 1 second
Striker
Increase Area and Damage by 50%
Warden
Keep 50% of converted Shield


Voidfield Conversion

Voidfield Conversion
Purges and converts all nearby buffs and debuffs into Shield.
Gain 15% of Max Health as Shield on cast.
Gain 100 Shield per Purged effect per entity.
Type Area Around Caster
Cooldown 33s
Charges N/A
Voidfield Conversion Augments
Dominator
Reduce cooldown by 5 seconds
Guardian
Shroud allies. Duration is based on number of debuffs removed
Slayer
Deal 4% of enemies' Max Health per buff Purged
Protector
Surround the Area with an impassable Barrier
Striker
Increase ALL incoming Damage to enemies by 5.0% and start their Shield decay
Warden
Provides 6% of allies' Max Health as Shield per debuff Cleansed


Polarity Bond

Polarity Bond
Fires a projectile that latches you to an ally or enemy, pulling you together and exchanging Shield.
You take all Shield from enemies hit, and allies receive Shield equal to your current on arrival.
Gain 13 Shield per unit moved while being pulled.
Projectile cannot traverse terrain.
Type Medium Projectile
Cooldown 22s
Charges 2
Polarity Bond Augments
Dominator
Reduce cooldown by 6 seconds
Guardian
While being pulled gain 90% Damage Reduction
Slayer
Pierces up to 2 additional targets
Protector
Increase Shield gain by 40% for distance traveled
Striker
Deal 0.5% of target's current health as Damage per unit pulled
Warden
Increase Range and Projectile Speed by 70%


Details and strategy

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Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr