Sampan: Difference between revisions
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Updated skill desc |
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|name=Sludge Bomb | |name=Sludge Bomb | ||
|image=SludgeBomb.png | |image=SludgeBomb.png | ||
|description=Launches an arc projectile that [[Status Effects|''Slows'']] enemies in the target area by | |description=Launches an arc projectile that [[Status Effects|''Slows'']] enemies in the target area by 20 ''Knots'' for 2.5 seconds. | ||
|type=Arc Projectile | |type=Arc Projectile | ||
|cooldown=19s | |cooldown=19s | ||
Line 61: | Line 61: | ||
|topleft=Reduce ''cooldown'' by 25% | |topleft=Reduce ''cooldown'' by 25% | ||
|topright=[[Status Effects|''Knockback'']] enemies. Enemies that hit terrain are ''Stunned'' | |topright=[[Status Effects|''Knockback'']] enemies. Enemies that hit terrain are ''Stunned'' | ||
|midleft=Increase ''damage'' by | |midleft=Increase ''damage'' by 30% | ||
|midright=''Pierce'' 3 enemies | |midright=''Pierce'' 3 enemies | ||
|botleft=Fire 3 ''projectiles'', each dealing 50% reduced ''damage'' | |botleft=Fire 3 ''projectiles'', each dealing 50% reduced ''damage'' |
Revision as of 04:25, 24 June 2025
Sampan | |
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Ship size | Small |
Ship range | Medium |
Type | Utility, Damage |
Sampan is one of the playable Ships in Sirocco. It is the default starter ship for all players.
Abilities
Wind in a Bottle
Wind in a Bottle | |
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Deflects small and medium enemy projectiles. Increases Speed of you and allies by 35 Knots for 3 seconds. | |
Type | Area Around Caster |
Cooldown | 21s |
Charges | N/A |
Wind in a Bottle Augments | |
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Dominator Push enemies away. Enemies that hit terrain are Stunned |
Guardian Increase Area by 35% |
Slayer Shroud you and allies from weapons |
Protector Deflect large projectiles and destroy weapon projectiles |
Striker Gain 8% of Max Health as Shield per nearby enemy |
Warden Reflect projectiles as your own |
Sludge Bomb
Sludge Bomb | |
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Launches an arc projectile that Slows enemies in the target area by 20 Knots for 2.5 seconds. | |
Type | Arc Projectile |
Cooldown | 19s |
Charges | N/A |
Sludge Bomb Augments | |
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Dominator Reduce cooldown by 20% |
Guardian Increase duration by 1 second |
Slayer Increase Area by 20% |
Protector Blind enemies for 50 Vision Radius |
Striker Area persists for 3 seconds |
Warden Increase Target Priority by 1. Weapons will fire at higher priority targets |
Harpoon
Harpoon | |
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Fires a medium projectile that deals 300 damage and Pushes you backwards. Can be used to traverse terrain. | |
Type | Medium Projectile |
Cooldown | 30s |
Charges | N/A |
Harpoon Augments | |
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Dominator Reduce cooldown by 25% |
Guardian Knockback enemies. Enemies that hit terrain are Stunned |
Slayer Increase damage by 30% |
Protector Pierce 3 enemies |
Striker Fire 3 projectiles, each dealing 50% reduced damage |
Warden Double Range and Projectile Speed |
Details and strategy
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