Sampan: Difference between revisions

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Updated skill desc
Line 34: Line 34:
|name=Sludge Bomb
|name=Sludge Bomb
|image=SludgeBomb.png
|image=SludgeBomb.png
|description=Launches an arc projectile that [[Status Effects|''Slows'']] enemies in the target area by 15 ''Knots'' for 2.5 seconds.
|description=Launches an arc projectile that [[Status Effects|''Slows'']] enemies in the target area by 20 ''Knots'' for 2.5 seconds.
|type=Arc Projectile
|type=Arc Projectile
|cooldown=19s
|cooldown=19s
Line 61: Line 61:
|topleft=Reduce ''cooldown'' by 25%
|topleft=Reduce ''cooldown'' by 25%
|topright=[[Status Effects|''Knockback'']] enemies. Enemies that hit terrain are ''Stunned''
|topright=[[Status Effects|''Knockback'']] enemies. Enemies that hit terrain are ''Stunned''
|midleft=Increase ''damage'' by 35%
|midleft=Increase ''damage'' by 30%
|midright=''Pierce'' 3 enemies
|midright=''Pierce'' 3 enemies
|botleft=Fire 3 ''projectiles'', each dealing 50% reduced ''damage''
|botleft=Fire 3 ''projectiles'', each dealing 50% reduced ''damage''

Revision as of 04:25, 24 June 2025

Sampan
Ship size Small
Ship range Medium
Type Utility, Damage


Sampan is one of the playable Ships in Sirocco. It is the default starter ship for all players.

Abilities

Wind in a Bottle

Wind in a Bottle
Deflects small and medium enemy projectiles.
Increases Speed of you and allies by 35 Knots for 3 seconds.
Type Area Around Caster
Cooldown 21s
Charges N/A
Wind in a Bottle Augments
Dominator
Push enemies away. Enemies that hit terrain are Stunned
Guardian
Increase Area by 35%
Slayer
Shroud you and allies from weapons
Protector
Deflect large projectiles and destroy weapon projectiles
Striker
Gain 8% of Max Health as Shield per nearby enemy
Warden
Reflect projectiles as your own


Sludge Bomb

Sludge Bomb
Launches an arc projectile that Slows enemies in the target area by 20 Knots for 2.5 seconds.
Type Arc Projectile
Cooldown 19s
Charges N/A
Sludge Bomb Augments
Dominator
Reduce cooldown by 20%
Guardian
Increase duration by 1 second
Slayer
Increase Area by 20%
Protector
Blind enemies for 50 Vision Radius
Striker
Area persists for 3 seconds
Warden
Increase Target Priority by 1. Weapons will fire at higher priority targets


Harpoon

Harpoon
Fires a medium projectile that deals 300 damage and Pushes you backwards.
Can be used to traverse terrain.
Type Medium Projectile
Cooldown 30s
Charges N/A
Harpoon Augments
Dominator
Reduce cooldown by 25%
Guardian
Knockback enemies. Enemies that hit terrain are Stunned
Slayer
Increase damage by 30%
Protector
Pierce 3 enemies
Striker
Fire 3 projectiles, each dealing 50% reduced damage
Warden
Double Range and Projectile Speed


Details and strategy

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Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr