Mosaic: Difference between revisions
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0.11 |
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|topright=On impact, recover ''cooldowns'' 1.5% faster | |topright=On impact, recover ''cooldowns'' 1.5% faster | ||
|midleft=Increase ''damage over time duration'' by 1.5 seconds | |midleft=Increase ''damage over time duration'' by 1.5 seconds | ||
|midright=Increase ''Healing'' by | |midright=Increase ''Healing'' by 30% | ||
|botleft=Fire 3 additional ''projectiles'' and increase ''Projectile Speed'' by 40% | |botleft=Fire 3 additional ''projectiles'' and increase ''Projectile Speed'' by 40% | ||
|botright=''Pierce'' 2 and return to caster if only one entity hit | |botright=''Pierce'' 2 and return to caster if only one entity hit | ||
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|name=Andamento | |name=Andamento | ||
|image=Andamento.png | |image=Andamento.png | ||
|description=Fires a projectile that heals allies by 20 per second, scaling up to 40 when ''Shield'' equals max health. Lasts 4 seconds. <br />Also heals | |description=Fires a projectile that heals allies by 20 per second, scaling up to 40 when ''Shield'' equals max health. Lasts 4 seconds. <br />Also heals 1 per unit moved, up to 2 when at max shield. <br />Applies ''Damage over time'' to enemies dealing 10 per second, scaling up to 40. <br />Refreshes all movement [[Status Effects|''Slow'']] effects on enemies. | ||
|type=Large Projectile | |type=Large Projectile | ||
|cooldown=45s | |cooldown=45s | ||
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|ability=Andamento | |ability=Andamento | ||
|topleft=[[Status Effects|''Corrupt'']] enemies by 50% | |topleft=[[Status Effects|''Corrupt'']] enemies by 50% | ||
|topright=Allies gain increased ''Healing'' from all sources by | |topright=Allies gain increased ''Healing'' from all sources by 20% | ||
|midleft=Increase ''Projectile Size'', ''Projectile Speed'', and ''Range'' by 60% | |midleft=Increase ''Projectile Size'', ''Projectile Speed'', and ''Range'' by 60% | ||
|midright=Increase duration of ''Healing'' and ''Damage over time'' by 2 seconds | |midright=Increase duration of ''Healing'' and ''Damage over time'' by 2 seconds | ||
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== Details and strategy == | == Details and strategy == | ||
* ... | * ... | ||
== Changelog == | |||
{| class="wikitable sortable" | |||
! Patch !! Change | |||
|- | |||
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] || | |||
Ability 1 - Tesserae | |||
* healing per projectile from [20-300] to [20-250] | |||
* Augment Protector: increase healing from 35% to 30% | |||
Ability 2 - Bouncing Abira | |||
* base healing per bounce from [40-400] to [40-300] | |||
Ability 3 - Andamento | |||
* healing per unit moved from [2-5] to [1-4] | |||
* Augment Guardian: increase incoming healing scale from 30% to 20% | |||
|} | |||
{{ShipFooter}} | {{ShipFooter}} | ||
[[Category:Ships]] | [[Category:Ships]] |
Revision as of 04:00, 26 June 2025
Mosaic | |
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![]() | |
Ship size | Small |
Ship range | Long |
Type | Heal, Damage |
Mosaic is one of the playable Ships in Sirocco.
Abilities
Tesserae
Tesserae | |
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![]() | |
Fires Healing missiles that grant 4.0% of your Max Health as Shield. The amount of Shield received diminishes as you gain more Shield. Heals allies by 20, scaling up to 40 when your Shield is equal to your Max Health. Applies stacking Damage over time to enemies, dealing 10 damage per second, scaling up to 40 per second for 3 seconds. | |
Type | Small Projectile |
Cooldown | 16s |
Charges | 2 |
Tesserae Augments | |
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Dominator Gain an additional Charge |
Guardian On impact, recover cooldowns 1.5% faster |
Slayer Increase damage over time duration by 1.5 seconds |
Protector Increase Healing by 30% |
Striker Fire 3 additional projectiles and increase Projectile Speed by 40% |
Warden Pierce 2 and return to caster if only one entity hit |
Bouncing Abira
Bouncing Abira | |
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![]() | |
Launches a bouncing projectile that heals for 40, scaling up to 80 when Shield equals max health. Slows enemies by 15 Knots, up to 33 Knots for 2.1 seconds. Refreshes all Damage over time on enemies and Health Regeneration on allies. Each ally and enemy hit grants 4.0% of your Max Health as Shield. | |
Type | Arc Projectile |
Cooldown | 27s |
Charges | N/A |
Bouncing Abira Augments | |
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Dominator Reduce cooldown by 20% |
Guardian Homes towards allies |
Slayer Increase Area by 40% |
Protector Increase Projectile Speed by 30% |
Striker Pull enemies towards the center of each bounce |
Warden Bounces as long as a target is hit |
Andamento
Andamento | |
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![]() | |
Fires a projectile that heals allies by 20 per second, scaling up to 40 when Shield equals max health. Lasts 4 seconds. Also heals 1 per unit moved, up to 2 when at max shield. Applies Damage over time to enemies dealing 10 per second, scaling up to 40. Refreshes all movement Slow effects on enemies. | |
Type | Large Projectile |
Cooldown | 45s |
Charges | N/A |
Andamento Augments | |
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Dominator Corrupt enemies by 50% |
Guardian Allies gain increased Healing from all sources by 20% |
Slayer Increase Projectile Size, Projectile Speed, and Range by 60% |
Protector Increase duration of Healing and Damage over time by 2 seconds |
Striker Fire 2 additional projectiles that home |
Warden Create nodes that refresh duration, heal allies, and damage enemies over time |
Details and strategy
- ...
Changelog
Patch | Change |
---|---|
Patch 0.11 |
Ability 1 - Tesserae
Ability 2 - Bouncing Abira
Ability 3 - Andamento
|