Stingray: Difference between revisions
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Updated skill desc |
0.11 |
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All Stingray abilities cost 10% of current health and shield. | All Stingray abilities cost 10% of current health and shield. | ||
|type=Self Buff | |type=Self Buff | ||
|cooldown= | |cooldown=19s | ||
|charges=2 | |charges=2 | ||
}}{{AugmentBox | }}{{AugmentBox | ||
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|name=Force Blade | |name=Force Blade | ||
|image=ForceBlade.png | |image=ForceBlade.png | ||
|description=Gain | |description=Gain 25 + 18% of max health as ''Shield'' and ram up to 1 enemy, [[Status Effects|''Pushing'']] them and dealing 40 ''damage''. <br /> | ||
Deals an additional 45 ''damage'' and [[Status Effects|''Slows'']] for 40 ''Knots'' if enemy is rammed into terrain. <br /> | Deals an additional 45 ''damage'' and [[Status Effects|''Slows'']] for 40 ''Knots'' if enemy is rammed into terrain. <br /> | ||
Hitting terrain also causes [[Status Effects|''Shield Decay'']]. | Hitting terrain also causes [[Status Effects|''Shield Decay'']]. | ||
Line 76: | Line 76: | ||
== Details and strategy == | == Details and strategy == | ||
* All Stingray abilities cost 10% of current health and shield. | * All Stingray abilities cost 10% of current health and shield. | ||
== Changelog == | |||
{| class="wikitable sortable" | |||
! Patch !! Change | |||
|- | |||
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] || | |||
Ability 1 - Redline | |||
* cooldown from 21 to 19 | |||
Ability 2 - Force Blade | |||
* shield generation when hitting enemies from [20-400] + 21% of max health to [25-350] + 18% | |||
* fixed an issue that could cause hit enemies that are dispelled to start shield decay | |||
Ability 3 - Proximity Field | |||
* Shield gain per second from [40-400] to [40-360] | |||
|} | |||
{{ShipFooter}} | {{ShipFooter}} | ||
[[Category:Ships]] | [[Category:Ships]] |
Revision as of 04:20, 26 June 2025
Stingray | |
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Ship size | Medium |
Ship range | Close |
Type | Damage, Lockdown |
Stingray is one of the playable Ships in Sirocco.
Abilities
Redline
Redline | |
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Launches you in target direction. Gain 5 Shield per Knot of Speed. Colliding with enemies gives you 100 Shield. | |
Type | Self Buff |
Cooldown | 19s |
Charges | 2 |
Redline Augments | |
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Dominator Increase duration by 30% |
Guardian Provide 10 Health Regen per nearby enemy player |
Slayer Cause Shield Decay to nearby enemies |
Protector Increase Shield gain by 40 |
Striker At the end of Redline duration, deal 50 + 10% of current Shield as damage around you |
Warden Drag allies with you. Provide 5% of your Max Health, plus 5 Shield per Knot of speed to allies |
Force Blade
Force Blade | |
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![]() | |
Gain 25 + 18% of max health as Shield and ram up to 1 enemy, Pushing them and dealing 40 damage. Deals an additional 45 damage and Slows for 40 Knots if enemy is rammed into terrain. | |
Type | Medium Projectile |
Cooldown | 13s |
Charges | (2 charges with Dominator augment) |
Force Blade Augments | |
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Dominator Gain an additional Charge |
Guardian Become Shrouded |
Slayer Pierce 2 |
Protector Increase Push distance and Range by 40% |
Striker Increase damage on impact with terrain by 150% |
Warden Fire 3 Projectiles |
Proximity Shield
Proximity Shield | |
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Gain 40 Shield per second while near at least one enemy player (max 10 seconds). Gain 2 Shield per distance moved during the effect. | |
Type | Self Buff |
Cooldown | 40s |
Charges | N/A |
Proximity Shield Augments | |
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Dominator Reduce cooldown by 20% |
Guardian Increase Shield gain by 40% |
Slayer Increase duration by 35% |
Protector Increase Shield’s damage reduction by 40% |
Striker Deal 20 + 5% of current Shield per second to nearby enemies |
Warden Provide 20 + 4% of your Max Health and current Shield to nearby allies |
Details and strategy
- All Stingray abilities cost 10% of current health and shield.
Changelog
Patch | Change |
---|---|
Patch 0.11 |
Ability 1 - Redline
Ability 2 - Force Blade
Ability 3 - Proximity Field
|