Lockjaw
From Siroccopedia

Size: Medium
Abilities:
- Q: Ripchain (Medium Projectile Type)
- Latched nearby ships for 2.6 seconds and deals 50 damage to enemies.
- You are Slowed by 30% for every enemy ship latched.
- W: Blaze (Large Projectile Type)
- Triggers fire in front of you every second as well after every 30 units travelled, dealing 5 damage and 4 Breach damage for 1.6 seconds.
- Breach deals damage over distance.
- E: Grapple (Medium Projectile Type)
- Fires a hook that pulls you to ships or structures.
- You gain 35% damage reduction in flight and 10% damage reduction and 10 Knots for 2 seconds on arrival.
- Grappled enemies take 50 Damage and are Slowed by 30% for 3 seconds.
- Grapple Hook has two charges.
Augments:
Ripchain | |
---|---|
Dominator Projectiles Pierce up to 2 targets |
Guardian Increase Range by 15 units |
Slayer Recover cooldowns 3% faster per enemy hit |
Protector You and latched allies gain 10 Knots |
Striker Gain 4% damage reduction per enemy hit |
Warden Shroud you and allies latched, lingers longer based on how far you moved during the effect |
Blaze | |
---|---|
Dominator Deal 5% of enemy's current health as damage every half second |
Guardian Gain 10% damage reduction per Blaze spawn, up to 15% |
Slayer Gain 8 Knots per Blaze |
Protector Gain Health Regen per Blaze, from 10 HP/sec |
Striker Double the number of Blazes |
Warden Knockback enemies |
Grapple | |
---|---|
Dominator Increase arrival effects duration, damage reduction and Speed by 50% |
Guardian Increase Range by 30% |
Slayer Increase Projectile Speed by 40% and increase pull speed |
Protector Gain arrival effects on cast, and increase their duration by 1 second |
Striker Drop mines along the projectile path, that deal 50 damage upon collision with enemies |
Warden Link enemies to a zone, breaking the link deals 10% of current health as damage and Dazes by 120% |