Stingray
From Siroccopedia

Size: Medium
Abilities:
- Q: Redline (Self Buff)
- Launches you in target direction
- You gain 5 Shield per Knot of Speed. Colliding with enemies gives you 100 Shield.
- All Stingray abilities cost 105 of current health and shield.
- W: Force Blade (Medium Projectile Type)
- Gain 20 + 17% of max health as Shield and ram up to 1 enemy, pushing them and dealing 50 damage.
- Deals an additional 70 damage and Slows for 40 Knots if enemy is rammed into terrain.
- Hitting Terrain will also cause Shield decay.
- E: Proximity Shield (Self Buff)
- Gain 40 Shield per second while near at least one enemy player with a maximum duration of 10.0 seconds
- Gain2 Shield per distance moved during the effect.
- During the effect the Stingray takes less damage to Shield the lower the health you have, up to a maximum of 10% reduction at zero health.
- Proximity Shield is dispelled if out of range of enemies for more than 2.5 seconds.
Augments:
Redline | |
---|---|
Dominator Increase duration by 30% |
Guardian Provide 10 Health Regen per nearby enemy player |
Slayer Cause Shield Decay' to nearby enemies |
Protector Increase Shield gain by 40 |
Striker At the end of Redline duration, deal 50 + 10% of current Shield as damage around you |
Warden Drag allies with you. Provide 5% of your Max Health, plus 5 Shield per Knots of speed to allies |
Force Blade | |
---|---|
Dominator Gain an additional Charge |
Guardian Become Shrouded |
Slayer Pierce 2 |
Protector Increase push distance and Range by 40% |
Striker Increase damage on impact with terrain by 150% |
Warden Fire 3 Projectiles |
Proximity Shield | |
---|---|
Dominator Reduce cooldown by 20% |
Guardian Increase Shield gain by 40% |
Slayer Increase duration by 35% |
Protector Increase Shield's damage reduction by 40% |
Striker Deal 20 + 5% of your current Shield per second to nearby enemies |
Warden Provide 20 + 4% of your Max Health and current Shield to nearby allies |