Nautilus
From Siroccopedia
Nautilus | |
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Ship size | Medium |
Ship range | Long |
Type | Lockdown, Utility |
Abilities
Sonar
Sonar | |
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Reveals enemies within 55 units for 4.0 seconds. | |
Type | Area Around Caster |
Cooldown | 26s |
Charges | N/A |
Sonar Augments | |
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Dominator Reduce cooldown by 6 seconds |
Guardian Increase your Speed by 20 Knots |
Slayer Increase Target Priority of enemies in range |
Protector Increase Area by 20% |
Striker Allies recover cooldowns 2% faster, scaling up to 20% after 5 seconds |
Warden Heals allies by 2% of your Max Health every second |
Disrupt
Disrupt | |
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Channels for up to 3.0 seconds. Fires a projectile that deals up to 300 damage and Dazes by 100% for 3.0 seconds. Pulls enemies towards its center. Dazed enemies have slowed cooldowns up to 100%, then become Silenced. | |
Type | Large Projectile |
Cooldown | 29s |
Charges | N/A |
Disrupt Augments | |
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Dominator Increase damage by 20% |
Guardian Increase Daze by 50% |
Slayer Increase Area by 20% |
Protector Channel 60% faster |
Striker Deal 11% of enemies' current health as damage |
Warden Double Range and Projectile Speed |
Singularity
Singularity | |
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Creates a projectile that lasts 3 seconds and Pulls enemies towards its center. Deals 35 damage per second to all enemies within its radius. | |
Type | Large Projectile |
Cooldown | 44s |
Charges | N/A |
Singularity Augments | |
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Dominator Increase damage by 90% |
Guardian Increase Range by 60 units |
Slayer Increase Area by 25% |
Protector Pull enemy projectiles into Singularity |
Striker Singularity returns to you |
Warden Increase Pull strength |
Details and strategy
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