Nautilus

From Siroccopedia
Revision as of 16:16, 23 June 2025 by Pancakes (talk | contribs) (Updated to new structure, added cooldown info, links to other pages, and more.)
Jump to navigationJump to search
Nautilus
Ship size Medium
Ship range Long
Type Lockdown, Utility


Abilities

Sonar

Sonar
Reveals enemies within 55 units for 4.0 seconds.
Type Area Around Caster
Cooldown 26s
Charges N/A
Sonar Augments
Dominator
Reduce cooldown by 6 seconds
Guardian
Increase your Speed by 20 Knots
Slayer
Increase Target Priority of enemies in range
Protector
Increase Area by 20%
Striker
Allies recover cooldowns 2% faster, scaling up to 20% after 5 seconds
Warden
Heals allies by 2% of your Max Health every second


Disrupt

Disrupt
Channels for up to 3.0 seconds. Fires a projectile that deals up to 300 damage and Dazes by 100% for 3.0 seconds.
Pulls enemies towards its center.
Dazed enemies have slowed cooldowns up to 100%, then become Silenced.
Type Large Projectile
Cooldown 29s
Charges N/A
Disrupt Augments
Dominator
Increase damage by 20%
Guardian
Increase Daze by 50%
Slayer
Increase Area by 20%
Protector
Channel 60% faster
Striker
Deal 11% of enemies' current health as damage
Warden
Double Range and Projectile Speed


Singularity

Singularity
Creates a projectile that lasts 3 seconds and Pulls enemies towards its center.
Deals 35 damage per second to all enemies within its radius.
Type Large Projectile
Cooldown 44s
Charges N/A
Singularity Augments
Dominator
Increase damage by 90%
Guardian
Increase Range by 60 units
Slayer
Increase Area by 25%
Protector
Pull enemy projectiles into Singularity
Striker
Singularity returns to you
Warden
Increase Pull strength


Details and strategy

  • ...

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr