Lockjaw: Difference between revisions
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Created page with "thumb|358x358px|Lockjaw '''Size:''' Medium === Abilities: === * Q: Ripchain (Medium Projectile Type) ** ''Latched'' nearby ships for 2.6 seconds and deals 50 ''damage'' to enemies. ** You are ''Slowed'' by 30% for every enemy ship latched. * W: Blaze (Large Projectile Type) ** Triggers fire in front of you every second as well after every 30 units travelled, dealing 5 damage and 4 ''Breach'' damage for 1.6 seconds. ** ''Breach'' deals damage over..." |
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{{ShipBox | |||
|name=Lockjaw | |||
|image=Lockjaw.png | |||
|size=Medium | |||
|range=Close | |||
|type=Displacement, Damage | |||
}} | |||
'''Lockjaw''' is one of the playable [[Ships]] in [[Sirocco]]. | |||
== Abilities == | |||
=== | ==== Ripchain ==== | ||
{{AbilityBox | |||
|name=Ripchain | |||
|image=Ripchain.png | |||
|description=[[Status Effects|''Latched'']] nearby ships for 2.6 seconds and deals 50 ''damage'' to enemies. <br />You are [[Status Effects|''Slowed'']] by 30% for every enemy ship latched. | |||
|type=Medium Projectile | |||
|cooldown=26s | |||
|charges=N/A | |||
}}{{AugmentBox | |||
|ability=Ripchain | |||
|topleft=Projectiles ''Pierce'' up to 2 targets | |||
|topright=Increase ''Range'' by 15 units | |||
|midleft=Recover ''cooldowns'' 3% faster per enemy hit | |||
|midright=You and latched allies gain 10 ''Knots'' | |||
|botleft=Gain 4% ''damage reduction'' per enemy hit | |||
|botright=[[Status Effects|''Shroud'']] you and allies latched, lingers longer based on how far you moved during the effect | |||
}} | |||
==== Blaze ==== | |||
{{AbilityBox | |||
|name=Blaze | |||
|image=Blaze.png | |||
|description=Triggers fire in front of you every second and every 30 units travelled, dealing 5 ''damage'' and 3 [[Status Effects|''Breach'']] ''damage'' for 1.6 seconds. <br />[[Status Effects|''Breach'']] deals damage over distance. | |||
|type=Area Around Caster | |||
|cooldown=20s | |||
|charges=N/A | |||
}}{{AugmentBox | |||
|ability=Blaze | |||
|topleft=Deal 5% of enemy's current health as ''damage'' every half second | |||
|topright=Gain 10% ''damage reduction'' per Blaze spawn, up to 15% | |||
|midleft=Gain 8 ''Knots'' per Blaze | |||
|midright=Gain ''Health Regen'' per Blaze, from 10 ''HP/sec'' | |||
|botleft=''Double'' the number of ''Blazes'' | |||
|botright=[[Status Effects|''Knockback'']] enemies | |||
}} | |||
==== Grapple ==== | |||
{{AbilityBox | |||
|name=Grapple | |||
|image=Grapple.png | |||
|description=Fires a hook that [[Status Effects|''pulls'']] you to ships or structures. <br />You gain 30% ''damage reduction'' in flight and 10% ''damage reduction'' and 10 ''Knots'' for 2 seconds on arrival. <br />Grappled enemies take 50 ''damage'' and are [[Status Effects|''Slowed'']] by 30% for 3 seconds. <br />Grapple Hook has two charges. | |||
|type=Medium Projectile | |||
|cooldown=32s | |||
|charges=2 | |||
}}{{AugmentBox | |||
|ability=Grapple | |||
|topleft=Increase arrival effects ''duration'', ''damage reduction'' and ''Speed'' by 50% | |||
|topright=Increase ''Range'' by 30% | |||
|midleft=Increase ''Projectile Speed'' by 40% and increase pull speed | |||
|midright=Gain arrival effects on cast, and increase their ''duration'' by 1 second | |||
|botleft=Drop ''mines'' along the projectile path, that deal 40 ''damage'' upon collision with enemies | |||
|botright=Link enemies to a zone, breaking the link deals 10% of current health as ''damage'' and [[Status Effects|''Dazes'']] by 120% | |||
}} | |||
== Details and strategy == | |||
* ... | |||
== Changelog == | |||
{| class="wikitable sortable" | |||
! Patch !! Change | |||
|- | |||
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] || | |||
Ability 2 - Blaze | |||
* initial damage per blaze hit (multiple can overlap) from [5-50] to [5-25] | |||
* rupture damage per unit moved reduced from [4-10] to [3-8] | |||
Ability 3 - Grapple | |||
* cooldown from [28-23] seconds to [32-28] | |||
|} | |||
{{ShipFooter}} | |||
[[Category:Ships]] |
Latest revision as of 04:32, 26 June 2025
Lockjaw | |
---|---|
![]() | |
Ship size | Medium |
Ship range | Close |
Type | Displacement, Damage |
Lockjaw is one of the playable Ships in Sirocco.
Abilities[edit]
Ripchain[edit]
Ripchain | |
---|---|
![]() | |
Latched nearby ships for 2.6 seconds and deals 50 damage to enemies. You are Slowed by 30% for every enemy ship latched. | |
Type | Medium Projectile |
Cooldown | 26s |
Charges | N/A |
Ripchain Augments | |
---|---|
Dominator Projectiles Pierce up to 2 targets |
Guardian Increase Range by 15 units |
Slayer Recover cooldowns 3% faster per enemy hit |
Protector You and latched allies gain 10 Knots |
Striker Gain 4% damage reduction per enemy hit |
Warden Shroud you and allies latched, lingers longer based on how far you moved during the effect |
Blaze[edit]
Blaze | |
---|---|
![]() | |
Triggers fire in front of you every second and every 30 units travelled, dealing 5 damage and 3 Breach damage for 1.6 seconds. Breach deals damage over distance. | |
Type | Area Around Caster |
Cooldown | 20s |
Charges | N/A |
Blaze Augments | |
---|---|
Dominator Deal 5% of enemy's current health as damage every half second |
Guardian Gain 10% damage reduction per Blaze spawn, up to 15% |
Slayer Gain 8 Knots per Blaze |
Protector Gain Health Regen per Blaze, from 10 HP/sec |
Striker Double the number of Blazes |
Warden Knockback enemies |
Grapple[edit]
Grapple | |
---|---|
![]() | |
Fires a hook that pulls you to ships or structures. You gain 30% damage reduction in flight and 10% damage reduction and 10 Knots for 2 seconds on arrival. Grappled enemies take 50 damage and are Slowed by 30% for 3 seconds. Grapple Hook has two charges. | |
Type | Medium Projectile |
Cooldown | 32s |
Charges | 2 |
Grapple Augments | |
---|---|
Dominator Increase arrival effects duration, damage reduction and Speed by 50% |
Guardian Increase Range by 30% |
Slayer Increase Projectile Speed by 40% and increase pull speed |
Protector Gain arrival effects on cast, and increase their duration by 1 second |
Striker Drop mines along the projectile path, that deal 40 damage upon collision with enemies |
Warden Link enemies to a zone, breaking the link deals 10% of current health as damage and Dazes by 120% |
Details and strategy[edit]
- ...
Changelog[edit]
Patch | Change |
---|---|
Patch 0.11 |
Ability 2 - Blaze
Ability 3 - Grapple
|