Seabloom: Difference between revisions

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Created page with "thumb|339x339px|Seabloom '''Size:''' Small === Abilities: === * Q: Green Lotus (Medium Projectile Type) ** Launches a projectile that creates an area that amplifies ''Healing'' for allies and reduces max health for enemies. ** Allies gain 2% increase to all incoming ''Healing'' and ''Health Regeneration'', which scales up to 4%. ** Allies in the area also gain 10 ''Health Regeneration'', which scales up to 20 over 3 seconds based on time within t..."
 
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[[File:Seabloom.png|thumb|339x339px|Seabloom]]
{{ShipBox
|name=Seabloom
|image=Seabloom.png
|size=Small
|range=Medium
|type=Heal, Damage
}}
'''Seabloom''' is one of the playable [[Ships]] in [[Sirocco]].


'''Size:''' Small
== Abilities ==


=== Abilities: ===
==== Green Lotus ====


* Q: Green Lotus (Medium Projectile Type)
{{AbilityBox
** Launches a projectile that creates an area that amplifies ''Healing'' for allies and reduces max health for enemies.
|name=Green Lotus
** Allies gain 2% increase to all incoming ''Healing'' and ''Health Regeneration'', which scales up to 4%.
|image=GreenLotus.png
** Allies in the area also gain 10 ''Health Regeneration'', which scales up to 20 over 3 seconds based on time within the area.
|description=Launches a medium projectile that creates an area amplifying ''Healing'' for allies and reducing max health for enemies. <br /> Allies gain 2% increased incoming ''Healing'' and ''Health Regeneration'', scaling up to 4%. <br /> Allies also gain 10 ''Health Regeneration'', scaling up to 20 over 3 seconds. <br /> Enemies in the area lose up to 20% ''Max Health'' over time.
** Enemies max health is reduced by 1% that scales up to 20% based on time within area.
|type=Medium Projectile
* W: Sacred Lotus (Arc Projectile Type)
|cooldown=30s
** Spawns spores that increase ''Health Regeneration'' by 5 ''HP/sec,'' scaling up to 15 ''HP/sec'' for 4 seconds.
|charges=2
** Enemies hit by spores takes 20 damage per second, that scales up to 40 damage per second after 10 applications.
}}{{AugmentBox
* E: Black Lotus (Small Projectile Type)
|ability=Green Lotus
** Creates an area that ''Corrupts'' enemies reducing incoming healing, shield and health regeneration by 30% growing up to 60% over 5 seconds within the area.
|topleft=Reduce ''cooldown'' by 15%
** Enemies within the area receive 20 damage per second, scaling up to 100 damage per second while in the area.
|topright=Increase ''duration'' by 40%
** Upon leaving the area the effect and damage overtime lingers for 3 seconds.
|midleft=Increase ''Area'' by 35%
|midright=Increase all ''effects'' by 30%
|botleft=[[Status Effects|''Slow'']] enemies within the ''Area''
|botright=[[Status Effects|''Deflect'']] Small and Arc projectiles
}}
 
==== Sacred Lotus ====
 
{{AbilityBox
|name=Sacred Lotus
|image=SacredLotus.png
|description=Spawns spores that increase ''Health Regeneration'' by 8 ''HP/sec'', scaling up to 24 ''HP/sec'' for 3 seconds. <br /> Enemies hit by spores take 7 damage per second, that scales up to 14 damage per second after 10 applications.
|type=Arc Projectile
|cooldown=26s
|charges=N/A
}}{{AugmentBox
|ability=Sacred Lotus
|topleft=Increase ''number'' and ''waves'' of Spores by 2
|topright=Increase ''Spore Speed'' and ''duration'' by 90%
|midleft=Increase ''damage over time'' by 30%
|midright=Increase ''Health Regeneration'' by 25%
|botleft=Spores [[Status Effects|''Daze'']] enemies, slowing ''Cooldown Recovery'' by 5%
|botright=Spawn 3 ''Lotuses''
}}
 
==== Black Lotus ====
 
{{AbilityBox
|name=Black Lotus
|image=BlackLotus.png
|description=Creates an area that [[Status Effects|''Corrupts'']] enemies, reducing incoming healing, [[shield]] and health regeneration by 30%, scaling up to 60% over 5 seconds. <br /> Enemies within the area recieve 10 damage per second, scaling up to 40 damage per second while in the area. <br /> Upon leaving the area the effect and damage overtime lingers for 3 seconds.
|type=Small Projectile
|cooldown=50s
|charges=N/A
}}{{AugmentBox
|ability=Black Lotus
|topleft=Increase ''damage over time'' by 35%
|topright=Increase ''duration'' by 40%
|midleft=Increase [[Status Effects|''Corruption'']] by 55%
|midright=Increase ''Area'' by 23%
|botleft=Attach a 2nd ''Black Lotus'' to you
|botright=''[[Status Effects|Blind]]'' enemies by 8 ''Vision Radius''
}}
 
== Details and strategy ==
* ...
 
== Changelog ==
{| class="wikitable sortable"
! Patch !! Change
|-
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] ||
Ability 1 - Green Lotus
* stacking health regeneration base from [5-60] to [10-70]
 
Ability 2 - Sacred Lotus
* stacking health regeneration from [5-35] to [8-40]
|}
 
{{ShipFooter}}
[[Category:Ships]]

Latest revision as of 14:35, 2 July 2025

Seabloom
Ship size Small
Ship range Medium
Type Heal, Damage


Seabloom is one of the playable Ships in Sirocco.

Abilities[edit]

Green Lotus[edit]

Green Lotus
Launches a medium projectile that creates an area amplifying Healing for allies and reducing max health for enemies.
Allies gain 2% increased incoming Healing and Health Regeneration, scaling up to 4%.
Allies also gain 10 Health Regeneration, scaling up to 20 over 3 seconds.
Enemies in the area lose up to 20% Max Health over time.
Type Medium Projectile
Cooldown 30s
Charges 2
Green Lotus Augments
Dominator
Reduce cooldown by 15%
Guardian
Increase duration by 40%
Slayer
Increase Area by 35%
Protector
Increase all effects by 30%
Striker
Slow enemies within the Area
Warden
Deflect Small and Arc projectiles


Sacred Lotus[edit]

Sacred Lotus
Spawns spores that increase Health Regeneration by 8 HP/sec, scaling up to 24 HP/sec for 3 seconds.
Enemies hit by spores take 7 damage per second, that scales up to 14 damage per second after 10 applications.
Type Arc Projectile
Cooldown 26s
Charges N/A
Sacred Lotus Augments
Dominator
Increase number and waves of Spores by 2
Guardian
Increase Spore Speed and duration by 90%
Slayer
Increase damage over time by 30%
Protector
Increase Health Regeneration by 25%
Striker
Spores Daze enemies, slowing Cooldown Recovery by 5%
Warden
Spawn 3 Lotuses


Black Lotus[edit]

Black Lotus
Creates an area that Corrupts enemies, reducing incoming healing, shield and health regeneration by 30%, scaling up to 60% over 5 seconds.
Enemies within the area recieve 10 damage per second, scaling up to 40 damage per second while in the area.
Upon leaving the area the effect and damage overtime lingers for 3 seconds.
Type Small Projectile
Cooldown 50s
Charges N/A
Black Lotus Augments
Dominator
Increase damage over time by 35%
Guardian
Increase duration by 40%
Slayer
Increase Corruption by 55%
Protector
Increase Area by 23%
Striker
Attach a 2nd Black Lotus to you
Warden
Blind enemies by 8 Vision Radius


Details and strategy[edit]

  • ...

Changelog[edit]

Patch Change
Patch 0.11

Ability 1 - Green Lotus

  • stacking health regeneration base from [5-60] to [10-70]

Ability 2 - Sacred Lotus

  • stacking health regeneration from [5-35] to [8-40]

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