Stingray: Difference between revisions
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Created page with "thumb|350x350px|Stingray '''Size:''' Medium === Abilities: === * Q: Redline (Self Buff) ** Launches you in target direction ** You gain 5 ''Shield'' per ''Knot'' of ''Speed.'' Colliding with enemies gives you 100 ''Shield''. ** All Stingray abilities cost 105 of current health and shield. * W: Force Blade (Medium Projectile Type) ** Gain 20 + 17% of max health as ''Shield'' and ram up to 1 enemy, pushing them and dealing 50 ''damage.'' ** Deals a..." |
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{{ShipBox | |||
|name=Stingray | |||
|image=Stingray.png | |||
|size=Medium | |||
|range=Close | |||
|type=Damage, Lockdown | |||
}} | |||
'''Stingray''' is one of the playable [[Ships]] in [[Sirocco]]. | |||
== Abilities == | |||
=== | ==== Redline ==== | ||
{{AbilityBox | |||
|name=Redline | |||
|image=Redline.png | |||
|description=Launches you in target direction. <br /> | |||
Gain 5 [[Shield]] per ''Knot'' of ''Speed''. Colliding with enemies gives you 100 [[Shield]]. <br /> | |||
All Stingray abilities cost 10% of current health and [[Shield]]. | |||
|type=Self Buff | |||
|cooldown=19s | |||
|charges=2 | |||
}}{{AugmentBox | |||
|ability=Redline | |||
|topleft=Increase ''duration'' by 30% | |||
|topright=Provide 10 ''Health Regen'' per nearby enemy player | |||
|midleft=Cause [[Status Effects|''Shield Decay'']] to nearby enemies | |||
|midright=Increase [[Shield]] gain by 40 | |||
|botleft=At the end of Redline duration, deal 50 + 10% of current [[Shield]] as ''damage'' around you | |||
|botright=Drag allies with you. Provide 5% of your ''Max Health'', plus 5 [[Shield]] per ''Knot'' of speed to allies | |||
}} | |||
==== Force Blade ==== | |||
{{AbilityBox | |||
|name=Force Blade | |||
|image=ForceBlade.png | |||
|description=Gain 25 + 18% of max health as [[Shield]] and ram up to 1 enemy, [[Status Effects|''Pushing'']] them and dealing 40 ''damage''. <br /> | |||
Deals an additional 45 ''damage'' and [[Status Effects|''Slows'']] for 40 ''Knots'' if enemy is rammed into terrain. <br /> | |||
Hitting terrain also causes [[Status Effects|''Shield Decay'']]. | |||
|type=Medium Projectile | |||
|cooldown=13s | |||
|charges=(2 charges with Dominator augment) | |||
}}{{AugmentBox | |||
|ability=Force Blade | |||
|topleft=Gain an additional ''Charge'' | |||
|topright=Become [[Status Effects|''Shrouded'']] | |||
|midleft=''Pierce'' 2 | |||
|midright=Increase [[Status Effects|''Push'']] distance and ''Range'' by 40% | |||
|botleft=Increase ''damage'' on impact with terrain by 150% | |||
|botright=Fire 3 ''Projectiles'' | |||
}} | |||
==== Proximity Shield ==== | |||
{{AbilityBox | |||
|name=Proximity Shield | |||
|image=ProximityShield.png | |||
|description=Gain 40 [[Shield]] per second while near at least one enemy player (max 10 seconds). <br /> | |||
Gain 2 [[Shield]] per distance moved during the effect. <br /> | |||
During the effect, take less damage to [[Shield]] the lower your health is, up to 10% reduction at 0 health. <br /> | |||
Effect is dispelled if out of range of enemies for 2.5 seconds. | |||
|type=Self Buff | |||
|cooldown=40s | |||
|charges=N/A | |||
}}{{AugmentBox | |||
|ability=Proximity Shield | |||
|topleft=Reduce ''cooldown'' by 20% | |||
|topright=Increase [[Shield]] gain by 40% | |||
|midleft=Increase ''duration'' by 35% | |||
|midright=Increase [[Shield|Shield’s]] damage reduction by 40% | |||
|botleft=Deal 20 + 5% of current [[Shield]] per second to nearby enemies | |||
|botright=Provide 20 + 4% of your ''Max Health'' and current [[Shield]] to nearby allies | |||
}} | |||
== Details and strategy == | |||
* All Stingray abilities cost 10% of current health and [[Shield]]. | |||
== Changelog == | |||
{| class="wikitable sortable" | |||
! Patch !! Change | |||
|- | |||
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] || | |||
Ability 1 - Redline | |||
* cooldown from 21 to 19 | |||
Ability 2 - Force Blade | |||
* shield generation when hitting enemies from [20-400] + 21% of max health to [25-350] + 18% | |||
* fixed an issue that could cause hit enemies that are dispelled to start shield decay | |||
Ability 3 - Proximity Field | |||
* Shield gain per second from [40-400] to [40-360] | |||
|} | |||
{{ShipFooter}} | |||
[[Category:Ships]] |
Latest revision as of 14:38, 2 July 2025
Stingray | |
---|---|
![]() | |
Ship size | Medium |
Ship range | Close |
Type | Damage, Lockdown |
Stingray is one of the playable Ships in Sirocco.
Abilities[edit]
Redline[edit]
Redline | |
---|---|
![]() | |
Launches you in target direction. Gain 5 Shield per Knot of Speed. Colliding with enemies gives you 100 Shield. | |
Type | Self Buff |
Cooldown | 19s |
Charges | 2 |
Redline Augments | |
---|---|
Dominator Increase duration by 30% |
Guardian Provide 10 Health Regen per nearby enemy player |
Slayer Cause Shield Decay to nearby enemies |
Protector Increase Shield gain by 40 |
Striker At the end of Redline duration, deal 50 + 10% of current Shield as damage around you |
Warden Drag allies with you. Provide 5% of your Max Health, plus 5 Shield per Knot of speed to allies |
Force Blade[edit]
Force Blade | |
---|---|
![]() | |
Gain 25 + 18% of max health as Shield and ram up to 1 enemy, Pushing them and dealing 40 damage. Deals an additional 45 damage and Slows for 40 Knots if enemy is rammed into terrain. | |
Type | Medium Projectile |
Cooldown | 13s |
Charges | (2 charges with Dominator augment) |
Force Blade Augments | |
---|---|
Dominator Gain an additional Charge |
Guardian Become Shrouded |
Slayer Pierce 2 |
Protector Increase Push distance and Range by 40% |
Striker Increase damage on impact with terrain by 150% |
Warden Fire 3 Projectiles |
Proximity Shield[edit]
Proximity Shield | |
---|---|
![]() | |
Gain 40 Shield per second while near at least one enemy player (max 10 seconds). Gain 2 Shield per distance moved during the effect. | |
Type | Self Buff |
Cooldown | 40s |
Charges | N/A |
Proximity Shield Augments | |
---|---|
Dominator Reduce cooldown by 20% |
Guardian Increase Shield gain by 40% |
Slayer Increase duration by 35% |
Protector Increase Shield’s damage reduction by 40% |
Striker Deal 20 + 5% of current Shield per second to nearby enemies |
Warden Provide 20 + 4% of your Max Health and current Shield to nearby allies |
Details and strategy[edit]
- All Stingray abilities cost 10% of current health and Shield.
Changelog[edit]
Patch | Change |
---|---|
Patch 0.11 |
Ability 1 - Redline
Ability 2 - Force Blade
Ability 3 - Proximity Field
|