Stingray: Difference between revisions

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Created page with "thumb|350x350px|Stingray '''Size:''' Medium === Abilities: === * Q: Redline (Self Buff) ** Launches you in target direction ** You gain 5 ''Shield'' per ''Knot'' of ''Speed.'' Colliding with enemies gives you 100 ''Shield''. ** All Stingray abilities cost 105 of current health and shield. * W: Force Blade (Medium Projectile Type) ** Gain 20 + 17% of max health as ''Shield'' and ram up to 1 enemy, pushing them and dealing 50 ''damage.'' ** Deals a..."
 
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[[File:Stingray.png|thumb|350x350px|Stingray]]
{{ShipBox
|name=Stingray
|image=Stingray.png
|size=Medium
|range=Close
|type=Damage, Lockdown
}}
'''Stingray''' is one of the playable [[Ships]] in [[Sirocco]].


'''Size:''' Medium
== Abilities ==


=== Abilities: ===
==== Redline ====


* Q: Redline (Self Buff)
{{AbilityBox
** Launches you in target direction
|name=Redline
** You gain 5 ''Shield'' per ''Knot'' of ''Speed.'' Colliding with enemies gives you 100 ''Shield''.
|image=Redline.png
** All Stingray abilities cost 105 of current health and shield.
|description=Launches you in target direction. <br />
* W: Force Blade (Medium Projectile Type)
Gain 5 [[Shield]] per ''Knot'' of ''Speed''. Colliding with enemies gives you 100 [[Shield]]. <br />
** Gain 20 + 17% of max health as ''Shield'' and ram up to 1 enemy, pushing them and dealing 50 ''damage.''
All Stingray abilities cost 10% of current health and [[Shield]].
** Deals an additional 70 ''damage'' and ''Slows'' for 40 ''Knots'' if enemy is rammed into terrain.
|type=Self Buff
** Hitting Terrain will also cause ''Shield'' decay.
|cooldown=19s
* E: Proximity Shield (Self Buff)
|charges=2
** Gain 40 ''Shield'' per second while near at least one enemy player with a maximum duration of 10.0 seconds
}}{{AugmentBox
** Gain2 ''Shield'' per distance moved during the effect.
|ability=Redline
** During the effect the Stingray takes less damage to ''Shield'' the lower the health you have, up to a maximum of 10% reduction at zero health.
|topleft=Increase ''duration'' by 30%
** Proximity Shield is dispelled if out of range of enemies for more than 2.5 seconds.
|topright=Provide 10 ''Health Regen'' per nearby enemy player
|midleft=Cause [[Status Effects|''Shield Decay'']] to nearby enemies
|midright=Increase [[Shield]] gain by 40
|botleft=At the end of Redline duration, deal 50 + 10% of current [[Shield]] as ''damage'' around you
|botright=Drag allies with you. Provide 5% of your ''Max Health'', plus 5 [[Shield]] per ''Knot'' of speed to allies
}}
 
==== Force Blade ====
 
{{AbilityBox
|name=Force Blade
|image=ForceBlade.png
|description=Gain 25 + 18% of max health as [[Shield]] and ram up to 1 enemy, [[Status Effects|''Pushing'']] them and dealing 40 ''damage''. <br />
Deals an additional 45 ''damage'' and [[Status Effects|''Slows'']] for 40 ''Knots'' if enemy is rammed into terrain. <br />
Hitting terrain also causes [[Status Effects|''Shield Decay'']].
|type=Medium Projectile
|cooldown=13s
|charges=(2 charges with Dominator augment)
}}{{AugmentBox
|ability=Force Blade
|topleft=Gain an additional ''Charge''
|topright=Become [[Status Effects|''Shrouded'']]
|midleft=''Pierce'' 2
|midright=Increase [[Status Effects|''Push'']] distance and ''Range'' by 40%
|botleft=Increase ''damage'' on impact with terrain by 150%
|botright=Fire 3 ''Projectiles''
}}
 
==== Proximity Shield ====
 
{{AbilityBox
|name=Proximity Shield
|image=ProximityShield.png
|description=Gain 40 [[Shield]] per second while near at least one enemy player (max 10 seconds). <br />
Gain 2 [[Shield]] per distance moved during the effect. <br />
During the effect, take less damage to [[Shield]] the lower your health is, up to 10% reduction at 0 health. <br />
Effect is dispelled if out of range of enemies for 2.5 seconds.
|type=Self Buff
|cooldown=40s
|charges=N/A
}}{{AugmentBox
|ability=Proximity Shield
|topleft=Reduce ''cooldown'' by 20%
|topright=Increase [[Shield]] gain by 40%
|midleft=Increase ''duration'' by 35%
|midright=Increase [[Shield|Shield’s]] damage reduction by 40%
|botleft=Deal 20 + 5% of current [[Shield]] per second to nearby enemies
|botright=Provide 20 + 4% of your ''Max Health'' and current [[Shield]] to nearby allies
}}
 
== Details and strategy ==
* All Stingray abilities cost 10% of current health and [[Shield]].
 
== Changelog ==
{| class="wikitable sortable"
! Patch !! Change
|-
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] ||
Ability 1 - Redline
* cooldown from 21 to 19
 
Ability 2 - Force Blade
* shield generation when hitting enemies from [20-400] + 21% of max health to [25-350] + 18%
* fixed an issue that could cause hit enemies that are dispelled to start shield decay
 
Ability 3 - Proximity Field
* Shield gain per second from [40-400] to [40-360]
|}
 
{{ShipFooter}}
[[Category:Ships]]

Latest revision as of 14:38, 2 July 2025

Stingray
Ship size Medium
Ship range Close
Type Damage, Lockdown


Stingray is one of the playable Ships in Sirocco.

Abilities[edit]

Redline[edit]

Redline
Launches you in target direction.

Gain 5 Shield per Knot of Speed. Colliding with enemies gives you 100 Shield.
All Stingray abilities cost 10% of current health and Shield.

Type Self Buff
Cooldown 19s
Charges 2
Redline Augments
Dominator
Increase duration by 30%
Guardian
Provide 10 Health Regen per nearby enemy player
Slayer
Cause Shield Decay to nearby enemies
Protector
Increase Shield gain by 40
Striker
At the end of Redline duration, deal 50 + 10% of current Shield as damage around you
Warden
Drag allies with you. Provide 5% of your Max Health, plus 5 Shield per Knot of speed to allies


Force Blade[edit]

Force Blade
Gain 25 + 18% of max health as Shield and ram up to 1 enemy, Pushing them and dealing 40 damage.

Deals an additional 45 damage and Slows for 40 Knots if enemy is rammed into terrain.
Hitting terrain also causes Shield Decay.

Type Medium Projectile
Cooldown 13s
Charges (2 charges with Dominator augment)
Force Blade Augments
Dominator
Gain an additional Charge
Guardian
Become Shrouded
Slayer
Pierce 2
Protector
Increase Push distance and Range by 40%
Striker
Increase damage on impact with terrain by 150%
Warden
Fire 3 Projectiles


Proximity Shield[edit]

Proximity Shield
Gain 40 Shield per second while near at least one enemy player (max 10 seconds).

Gain 2 Shield per distance moved during the effect.
During the effect, take less damage to Shield the lower your health is, up to 10% reduction at 0 health.
Effect is dispelled if out of range of enemies for 2.5 seconds.

Type Self Buff
Cooldown 40s
Charges N/A
Proximity Shield Augments
Dominator
Reduce cooldown by 20%
Guardian
Increase Shield gain by 40%
Slayer
Increase duration by 35%
Protector
Increase Shield’s damage reduction by 40%
Striker
Deal 20 + 5% of current Shield per second to nearby enemies
Warden
Provide 20 + 4% of your Max Health and current Shield to nearby allies


Details and strategy[edit]

  • All Stingray abilities cost 10% of current health and Shield.

Changelog[edit]

Patch Change
Patch 0.11

Ability 1 - Redline

  • cooldown from 21 to 19

Ability 2 - Force Blade

  • shield generation when hitting enemies from [20-400] + 21% of max health to [25-350] + 18%
  • fixed an issue that could cause hit enemies that are dispelled to start shield decay

Ability 3 - Proximity Field

  • Shield gain per second from [40-400] to [40-360]

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